Editing PXZ2 text archives

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MarioSonicU

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Trying to edit text the game's script, but i'm not sure what programs to use. Any help would be much apperciated.

 
Trying to edit text the game's script
Is this about Project X Zone 2 again? https://gbatemp.net/threads/any-tools-to-translate-pxz2s-dialogue-from-the-japanese-versions.469216/

Assuming you can't find anything with Google, the usual place to start for something like this is https://aluigi.altervista.org/quickbms.htm , but there's nothing there for this game.

Most likely, you'll have to reverse-engineer the format from scratch. This will be very difficult, especially if the text is compressed.
 
Is this about Project X Zone 2 again? https://gbatemp.net/threads/any-tools-to-translate-pxz2s-dialogue-from-the-japanese-versions.469216/

Assuming you can't find anything with Google, the usual place to start for something like this is https://aluigi.altervista.org/quickbms.htm , but there's nothing there for this game.

Most likely, you'll have to reverse-engineer the format from scratch. This will be very difficult, especially if the text is compressed.
Funny thing is, the text itself is not compressed when I take a look at it in HxD.
 
Funny thing is, the text itself is not compressed when I take a look at it in HxD.
If you can read the text in a hex editor, that makes editing it a lot easier, but you'll have to figure out where the pointers or size are located so you're able to relocate or extend the size beyond the original.
 
If you can read the text in a hex editor, that makes editing it a lot easier, but you'll have to figure out where the pointers or size are located so you're able to relocate or extend the size beyond the original.
And lemme guess, that involves memory dumping?
 

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