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I've been trying to edit the banner textures for a game, and |I was able to export the texture as a png just fine using Ohana. However I can't import it again, so I tried importing the texture using EFE instead, but when I clicked "Save" I got an error... Is there any way to properly import a png to replace a texture in a game's banner?
This is the error EFE gives me:
Ohana just doesn't do anything at all.
This is the error EFE gives me:
An error occured while trying to save:
System.NotImplementedException: The method or operation is not implemented.
at _3DS.NintendoWare.GFX.CMDL.Write(EndianBinaryWriter, er,
CGFXWriterContext c)
at _3DS.NintendoWare.GFX.CGFX.DATA.Write(EndianBinaryWriter, er,
CGFXWriterContext c)
at _3DS.NintendoWare.GFX.CGFX.Write()
at EveryFileExplorer.Form1.SaveFile(Object sender, EventArgs e)
System.NotImplementedException: The method or operation is not implemented.
at _3DS.NintendoWare.GFX.CMDL.Write(EndianBinaryWriter, er,
CGFXWriterContext c)
at _3DS.NintendoWare.GFX.CGFX.DATA.Write(EndianBinaryWriter, er,
CGFXWriterContext c)
at _3DS.NintendoWare.GFX.CGFX.Write()
at EveryFileExplorer.Form1.SaveFile(Object sender, EventArgs e)
Ohana just doesn't do anything at all.
Last edited by dj505,






