Hacking Edit Game Memory during runtime.

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keine

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Hello.

I'm interested in modifying (training) game memory during runtime.
I have a version of Rebug.

Is there a homebrew which allows me to connect to the PS3 with a terminal and then execute searches? Peek/Poke/Search

I suppose you'd have to compile a executable which would execute syscalls and then pass the results back to a connected client. Does something like this exist?
Is this built into Multiman or Rebug (Tools?)

That would probably be a pretty awesome homebrew learning thing.


Thanks!
 
Last edited by keine,
Hello.

I'm interested in modifying (training) game memory during runtime.
I have a version of Rebug.

Is there a homebrew which allows me to connect to the PS3 with a terminal and then execute searches? Peek/Poke/Search

I suppose you'd have to compile a executable which would execute syscalls and then pass the results back to a connected client. Does something like this exist?
Is this built into Multiman or Rebug (Tools?)

That would probably be a pretty awesome homebrew learning thing.


Thanks!
Oh like a cheat engine or like on Wii gecko.net or Wii u jgecko?
 
Oh. I didn't mean anything either. Just "cute" German from HS.
No. Specifically I wanted to train a game myself as a project.
Rebug does appear to support level 0 and level 1 peek/poke.....I just don't know if their is a client.
There are a couple peek/poke homebrews floating around but I'm still uncertain if level0/1 includes running game memory.
 

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