Easier way for Target Title Selector?

Discussion in '3DS - Homebrew Development and Emulators' started by joyoshi, Feb 3, 2016.

  1. joyoshi
    OP

    joyoshi ICUP

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    Shoved up your nose
    Is there any way to get through all the titles the Target Title Selector faster? I need to edit some of my saves but the titles are all the way at the back, and I don't want to have to scroll through the entire list everytime (it is fairly laggy).
     
  2. ShinyMK

    ShinyMK known as @initPRAGMA

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    Unfortunately not. If you need to quickly find out the ID for the game head here: http://3dsdb.com
     
  3. daxtsu

    daxtsu GBAtemp Guru

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    You could edit the XML file of the save editor to look for only specific titles if you wanted to.

    For example, RetroArch uses this:

    Code:
    <targets selectable="true">
        <!--   YouTube (USA)-->
        <title mediatype="1">00040000000B0F00</title>
        <!--   YouTube (Europe)-->
        <title mediatype="1">00040000000CCD00</title>
        <!--   YouTube (Japan)-->
        <title mediatype="1">00040000000D3000</title>
        <!--   Monster Hunter 4 Ultimate Special Demo (USA)-->
        <title mediatype="1">000400000015FA00</title>
        <!--   Monster Hunter 4 Ultimate Special Demo (Europe)-->
        <title mediatype="1">000400000015FB00</title>
        <!--   Monster Hunter 4 Ultimate (USA eShop)-->
        <title mediatype="1">0004000000126300</title>
        <!--   Monster Hunter 4 Ultimate (Europe eShop)-->
        <title mediatype="1">0004000000126100</title>
        <!--   Monster Hunter 4G (Japan eShop)-->
        <title mediatype="1">000400000011D700</title>
        <!--   Monster Hunter 4 Ultimate (USA cartridge)-->
        <title mediatype="2">0004000000126300</title>
        <!--   Monster Hunter 4 Ultimate (Europe cartridge)-->
        <title mediatype="2">0004000000126100</title>
        <!--   Monster Hunter 4 Ultimate (Japan cartridge)-->
        <title mediatype="2">000400000011D700</title>
        <!--   Super Smash Bros. for Nintendo 3DS Demo (USA)-->
        <title mediatype="1">000400000014E500</title>
        <!--   Super Smash Bros. for Nintendo 3DS Demo (Europe)-->
        <title mediatype="1">000400000014E600</title>
        <!--   Super Smash Bros. for Nintendo 3DS Special Demo (USA)-->
        <title mediatype="1">000400000014C200</title>
        <!--   Super Smash Bros. for Nintendo 3DS Special Demo (Europe)-->
        <title mediatype="1">000400000014C300</title>
        <!--   Super Smash Bros. for Nintendo 3DS (USA eShop)-->
        <title mediatype="1">00040000000EDF00</title>
        <!--   Super Smash Bros. for Nintendo 3DS (Europe eShop)-->
        <title mediatype="1">00040000000EE000</title>
        <!--   Dairantou Smash Brothers for Nintendo 3DS (Japan eShop)-->
        <title mediatype="1">00040000000B8B00</title>
        <!--   Super Smash Bros. for Nintendo 3DS (USA cartridge)-->
        <title mediatype="2">00040000000EDF00</title>
        <!--   Super Smash Bros. for Nintendo 3DS (Europe cartridge)-->
        <title mediatype="2">00040000000EE000</title>
        <!--   Dairantou Smash Brothers for Nintendo 3DS (Japan cartridge)-->
        <title mediatype="2">00040000000B8B00</title>
    </targets>
    
    
     
  4. Pikasack

    Pikasack What is a title

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    Apr 27, 2015
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    Why does Retroarch need all that?
     
  5. daxtsu

    daxtsu GBAtemp Guru

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    Only FBA full and MAME do, but it's because of how the hax payloads work. The hax payloads hijack Download Play, which has a very small amount of room for code to be injected (like 2 megabytes). MAME and FBA are like 10 or 20, and thus we have to use Youtube/MH4U/Smash, since they're a lot larger. It's not an issue with the CIA builds though.