Valwin said:
i hope it finally destroy the steam monopoly cuz in my opinion is killing gaming
I've not quite understood the logic of this? Exactly how is Steam 'killing' gaming? Don't say any of the following
1) DRM!!!!11!!!! This is a publisher/developer issue, and is not unique to do with Steam. Steam's DRM is not nearly as heavy handed as most other implementations, and doesn't cause your computer to die just because it's running. I've only had issues with DRM that ran ON TOP of Steam.
2) I have to be online to play. Semi-legitimate, but considering almost all games are online/coop based is this an issue? Also Steam has an offline mode so again not a huge problem even if your game is single player.
3) It's adware. Considering you can run Steam game via shortcuts, and if you use the game browser it has no ads. It seems odd to claim that Steam is adware.
Probably the only legitimate complaint is the fact that you can't resell games. But this is becoming more of an industry wide issue. DLC, Online-Pass, etc are all becoming much more common, making the used gaming market much less appealing in general. You already can't resell PSN/Xbox live games and such.
For me the benefits far outweigh the disadvantages
1) More money goes to publisher/developer which means more money for future games. This encompasses not having to print and ship stuff to retailers who take a cut of that $50 game.
2) No longer beholden to large retailers who'd rather stock their shelves with the latest My Little Pony DS game than Civilization 5.
3) Auto patching. Yes I LOVE hunting around for the latest patch of game whats-its-face. Or constantly refreshing the game's website to see if one was released today.
4) Real data to publishers/devs means they'll continue to make games. Steam games are actual PURCHASED items at retail, rather than the usual number of 'shipped to retailers' number. Means you can more easily justify putting resources into a PC game because you have hard data about how well your previous games did at retail.