I do like the fact you said, is a good option. As in a choice. Most people here noted not liking this method of play forced upon the player, but as a option is perfectly fine. For example as a fighting game, CPU have a personality for each character, while perhaps having a ajusting difficulty for games like Street fighter for example, you can actually learn how to fight against cpu then learn how to fight players, with the dynamic difficulty of being more difficult the better you do (closer to how a real player will ajust their tactic) you will need different tactics every time you play. While most of the time in these games, you find some exploit or glitch that makes the CPU look foolish and not very smart, leading to easy wins. Well i mean you all saw "LUIGI WINS BY DOING NOTHING" Videos.In any case...IMHO this option is a good addition for most singleplayer games.
While that is a valid point, i think the real question is "Why was this a thing in the first place?" OR like what purpose does it serve as it logically seems no point in it?Yeah, I remember that one. If you ask me, that was plain dumb. I remember being stuck somewhere in the middle of the first disc. At first I felt okay, seeing how I had the chance to just hang back, grind a bit, gather some levels and items. Then it started to dawn on me that the entire leveling system was just pointless. Since ALL the enemies level up with you at the exact same pace, they could just as well just play a "congratulations, you leveled up!!!"-message every other fight without changing a damn thing.![]()
After a quick google search i found this
http://www.gamefaqs.com/boards/197343-final-fantasy-viii/53523880
Apperently one of the comments mentions how to abuse the leveling system with junction for stellar results. The one common says "To punish people for grinding instead of using their heads" So perhaps it also was a discussion for while not, but seriously i wonder what the developers have to say about this?








