Hacking DVD Access Library (no modchip required)

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Sir-Fritz said:
That seems okay as of course no one still buys gc games.
i do

dinofan01 said:
jan777 said:
QUOTEI wonder how they feel about releasing a GameCube ISO Loader....

there is one but needs usbgecko
without a modchip?

you need a modchip if you use it on wii. so that the wii will be able to load the application correctly
 
this is an endless debate, why reviving it ? emulators are on a grey line, not illegal by themselves but useless without illegal content
 
Jacobeian said:
this is an endless debate, why reviving it ? emulators are on a grey line, not illegal by themselves but useless without illegal content

I won't turn this into a debate.... I'm just wondering where the moral compass lies.

I live in the United States, where it still costs anywhere between one to ten dollars for SNES cartridges, and more for rare ones.

Now, by my math, the size of one Wii game is about the equivalent to the size of the entire library of SNES, Genesis, and Nintendo 64 games. All of those games together would run hundreds of dollars here, compared to one $50 Wii DVD.


That isn't even factoring in the detriment it causes on VC titles.
 
Yes, but Nintendo isn't receiving any cash on used copies of SNES games, as opposed to the GC games that you can still buy new at Wal-Mart.
 
There is no debate or detriment. The target audience of Wii has exactly zero interest for such things. The few of us who actually care, are so astronomically minor compared to the millions who don't, that it's a moot point.
 
Also, the ethical issue is not in the ISO loader itself, but more of how its used.

For example, some families have kids that can be very rough on game discs, so the dad makes copies of the games in order to protect his investment. Is that all that bad?
 
teq said:
What gets me is where they draw the line:

QUOTE said:
We also have DVD-loading versions of snes9x and Genplus

So, emulators (piracy) for older consoles is acceptable, but anything that licits a loss in market share isn't?

I wonder how they feel about releasing a GameCube ISO Loader....

I might be wrong on this, but I don't believe most of the current homebrew emulators for the Wii are illegal, as they do not use any copyrighted code. I think I read on here before that some emulators, like one for a Sega CD, would be illegal because it would need to use the BIOS, or something along those lines. However, it is the ROMs that are mostly illegal, although there are some legal versions available.
 
teq said:
Jacobeian said:
this is an endless debate, why reviving it ? emulators are on a grey line, not illegal by themselves but useless without illegal content

I won't turn this into a debate.... I'm just wondering where the moral compass lies.

I live in the United States, where it still costs anywhere between one to ten dollars for SNES cartridges, and more for rare ones.

Now, by my math, the size of one Wii game is about the equivalent to the size of the entire library of SNES, Genesis, and Nintendo 64 games. All of those games together would run hundreds of dollars here, compared to one $50 Wii DVD.


That isn't even factoring in the detriment it causes on VC titles.

moral is subjectiv and a personal way of thinking: I guess that marcan & co, as coders themselves, morally disapprove stealing or pirating copyrighted code... as long as this "rule" is respected, they don't care what anybody could do with their work.

legal issues are also important to stay far away from any possible law procedure, they are considered as "individuals" here


ps: see, the good old useless debate has just began
 
I personally think they wouldnt want to release a back-up loader for non-modded Wiis', is because they all took their time and money buying mod-chips, that they would feel like they got jipped now that they can play for free. My opinion though. I could care less if they released a loader or not. A DVD Media Channel would be awesome though.
 
Jacobeian said:
legal issues are also important to stay far away from any possible law procedure, they are considered as "individuals" here

You know, I forgot that they actually have their faces on the internet.

I'm pretty sure they no longer fly under the radar with Nintendo.


I guess it's better to play it safe and let people less known take the heat.
 
Nottulys said:
I personally think they wouldnt want to release a back-up loader for non-modded Wiis', is because they all took their time and money buying mod-chips, that they would feel like they got jipped now that they can play for free. My opinion though. I could care less if they released a loader or not. A DVD Media Channel would be awesome though.
They don't want to because it's illegal.

Also, jipped? They bought the modchip, it's their fault for not having patience.
 
So did any of the past discussion about the Wii's DVD drive capabilities confirm if the hardware could in fact read CDs?

If so, this could be really good news for Mega-CD emulation with original discs, and the prospect of a Playstation emulator could be more likely.
 
Gnac said:
So did any of the past discussion about the Wii's DVD drive capabilities confirm if the hardware could in fact read CDs?

If so, this could be really good news for Mega-CD emulation with original discs, and the prospect of a Playstation emulator could be more likely.
The Wii has a DVD drive, not a CD/DVD.

Since they never intended on having the Wii read audio CD's or anything, there would be no purpose in allowing it to read both.
 
Condukt365 said:
Gnac said:
So did any of the past discussion about the Wii's DVD drive capabilities confirm if the hardware could in fact read CDs?

If so, this could be really good news for Mega-CD emulation with original discs, and the prospect of a Playstation emulator could be more likely.
The Wii has a DVD drive, not a CD/DVD.

Since they never intended on having the Wii read audio CD's or anything, there would be no purpose in allowing it to read both.

Technically, it should be able to. Now whether the firmware allows it is another story.
 
dont think you'll see a PS1 emu on the Wii anytime soon,The PS1 emu on PS2 has only just been done (still in beta testing) and people have been working on that for years.
 
Oh great, another morality dickwaving contest with amateur piracy lawyering.
Ah well, can't wait to see the flame under Nintendo's ass this time. Wonder if we'll see them try to fix this as fast as the TP hack fix.

How's the Wii port of Yabuse by the way?
 
Here's the partial source for crediar's DVD loader. I'm sure someone like Nitrotux could benefit from it. Let's see where we go from here:


CODEvoid LoadGame()ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ
{
ÂÂÂÂu8 *buffer=(void*)0x93000000;
ÂÂÂÂint game_partition_offset=0;

ÂÂÂÂvoidÂÂÂÂ(*app_init)(void (*report)(const char *fmt, ...));
ÂÂÂÂintÂÂÂÂÂÂÂÂ(*app_main)(void **dst, int *size, int *offset);
ÂÂÂÂvoid *ÂÂÂÂ(*app_final)();
ÂÂÂÂvoidÂÂÂÂ(*entrypoint)();
ÂÂÂÂvoidÂÂÂÂ(*app_entry)(void(**init)(const char *fmt, ...), int (**main)(), void *(**final)());

ÂÂÂÂWPAD_Disconnect(0);
ÂÂÂÂWPAD_Shutdown();
ÂÂÂÂISFS_Deinitialize();
ÂÂÂÂ__ES_Close();

ÂÂÂÂ//memcpy( (void*)0x80000000, rawData,0x100);
ÂÂÂÂ//memcpy( (void*)0x80003000, rawData+0x3000,0x400);

ÂÂÂÂ// TODO: Choose the correct IOS from the games TMD
ÂÂÂÂprintf("\n");
ÂÂÂÂprintf("Current IOS: %d\n", (*(vu32*)0x80003140)>>16);
ÂÂÂÂprintf("IOS_ReloadIOS(): %d\n", IOS_ReloadIOS(36));
ÂÂÂÂprintf("Current IOS: %d\n", (*(vu32*)0x80003140)>>16);

ÂÂÂÂDVDInit();
ÂÂÂÂDVDLowClosePartition();
ÂÂÂÂDVDLowStopMotor();

ÂÂÂÂDVDLowReset();
ÂÂÂÂDVDLowReadDiskID( (void*)0x80000000 );
ÂÂÂÂDVDLowUnencryptedRead( buffer, 0x20, 0x40000>>2);

ÂÂÂÂDCFlushRange(buffer, 0x100);

ÂÂÂÂint partitions = ((u32*)buffer)[0];
ÂÂÂÂint partition_info_offset = ((u32*)buffer)[1] >2 );

ÂÂÂÂint i;
ÂÂÂÂfor( i=0; i < partitions; i++)
ÂÂÂÂÂÂÂÂif( ((u32*)buffer)[i*2+1] == 0 )
ÂÂÂÂÂÂÂÂÂÂÂÂgame_partition_offset = ((u32*)buffer)[i*2]
 

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