Homebrew COMPLETED Duke Nukem 3D

  • Thread starter Thread starter cpasjuste
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dont know even i delete the file the old one put new update in. it shows you icon in homebrew menu when i click on duke nukem it kick me right back to homebrew menu. i dont own tx os mine is natural straight. maybe should try CFW??
Works perfect for me, you are doing something wrong or you don't know how to do something, poop
 
Last edited by Csmrcc,
great job!!amazing, it's possible release dukematch for eduke32? because it's fun, maps in usermaps solo ok but bots not working because show console ingame don't show. thanks for the reponse.
 
Did anyone figure out a work around for the expansions?

Duke it out in DC and Nuclear Winter work fine but Vacation crashes for me every time.

You just have to edit the config file and find the line where it says "DUKE3D.GRP" and replace it with either "DC.GRP" or "winter.grp". And have grp files copied into the eDuke32 folder too of course.
 
Duke it out in DC and Nuclear Winter work fine but Vacation crashes for me every time.

You just have to edit the config file and find the line where it says "DUKE3D.GRP" and replace it with either "DC.GRP" or "winter.grp". And have grp files copied into the eDuke32 folder too of course.

I tried this but I only tried it with vacation lol thanks :)
 
I guess this isn't a tremendously big deal but if you exit in game the system crashes and needs to restart.

Other than that it works perfectly.
 
EDIT: im trying it on the vita version sorry ..but on the switch would be great too if I knew the setup

Im trying to get AMCTC mod working, Im not sure how to do it. I put AMCTC mod folder in the eduke directory but it doesnt show up to load on the menu. On the pc eduke32 detects the folder and I can launch it.
 
Last edited by zniel0,
I tried renaming AMCTC2.GRP to Duke3d.grp, copying it to main eduke32 folder on the switch It crashed :(

problem is AMCTC has its own mod folder with many files in it.

Iv also made an autoload folder, maybe Ill try copying everything from AMCTC folder to autoload and then try loading original DUKE3D.GRP

EDIT: OMG partial sucesss!

Im able to get to the AMCTC menu screen however the game is still duke.. meaning its not loading the TC episodes..
a. I renamed the AMCTC folder to AUTOLOAD.
b. loaded with orignal DUKE3D.GRP

Can anyone tell me what I am doing wrong how do I get it to detect AMC's episodes?
 
Last edited by zniel0,
Update: after many trials and errors finally I am now able to get to the AMC tc screen and showing the episodes as well.. however when you try to load new game it crashes at the intro..

Here is what I did: Make backup of your switch eduke32 install folder.
1. Delete HRP (high definition texture zip file from autoload inside AMC mod folder)
2. Copy all the AmC mod folder files from inside to eduke32
3. Copy Duke.rts from the original game and put it in eduke32.
4. Copy settings.cfg and eduke32.cfg from the orignal eduk32 "switch" installat back into eduke32 folder.

Everything works upto the into.. any suggestion would be great
 
This is my error log after crashing at the intro in AMC:

EDuke32 r(?)
Built Jun 22 2018 16:30:41, GCC 8.1.0, 64-bit
Using sdmc:/switch/eduke32/ for game data
Initializing SDL 2.0.8
Using "Switch" video driver
Searching for game data...
Using "dukedc.grp" as main game data file.
Using group file "autoload/duke3d_music-sc55.zip".
Using file "AMCTC.grp" as game data.
Using file "AMCTC2.grp" as game data.
Compiling: GAME.CON (447054 bytes)
Relocating compiled code from to 0x000000030a52ffb0 to 0x000000030ae53c70
Including: USER.CON (0 bytes)
Including: DEFS.CON (0 bytes)
Including: CODE/AMCVARS.CON (53252 bytes)
Including: CODE/AMCDEFS.CON (196436 bytes)
Including: CODE/AMCUSER.CON (320569 bytes)
Including: CODE/AMC_EPS.CON (21989 bytes)
Including: AMC_Settings.ini (2948 bytes)
Including: CODE/AMC_LOADA.CON (28102 bytes)
Including: CODE/AMC_SUBTITLES.CON (188012 bytes)
Including: CODE/AMC_CUT_SUB.CON (316763 bytes)
Including: CODE/getzrange.con (1373 bytes)
Including: CODE/PSTATS.CON (797288 bytes)
Including: CODE/EBIKE.CON (17682 bytes)
Including: CODE/AMCEXTRA.CON (547469 bytes)
Including: CODE/AMCSTEPS.CON (27146 bytes)
Including: CODE/AMCWEPS.CON (1050617 bytes)
Including: CODE/AMCENEMY.CON (704909 bytes)
Including: CODE/AMC_COM.CON (270723 bytes)
Including: CODE/AMCCOMP.CON (1087195 bytes)
Including: CODE/AMCSCENE.CON (85211 bytes)
Including: CODE/AMCALLY.CON (156381 bytes)
Including: CODE/AMCDISP.CON (263098 bytes)
Including: CODE/AMCITEMS.CON (223731 bytes)
Including: CODE/AMC_OBJECTS.CON (75339 bytes)
Including: CODE/AMCINPUT.CON (117281 bytes)
Including: CODE/LENSFLARE.CON (5628 bytes)
Including: CODE/AMC_ZAX.CON (257944 bytes)
Including: CODE/AMC_MIKKO.CON (20064 bytes)
Script compiled in 1042ms, 8920576 bytes
AMC TC v3.0 Alpha
Initialized 1913.9M cache
Loading "duke3d.def"
Definitions file "duke3d.def" loaded in 3672 ms.
RTS file "DUKE.RTS" loaded
Initializing OSD...
8 joystick(s) found
1. Switch Controller
2. Switch Controller
3. Switch Controller
4. Switch Controller
5. Switch Controller
6. Switch Controller
7. Switch Controller
8. Switch Controller
Joystick 1 has 4 axes, 24 buttons, and 0 hat(s).
Loading clip map: _clipshape0.map
Loaded clip map.
Executing "settings.cfg"
Setting video mode 1280x720 (8-bpp fullscreen)
Refresh rate: 60Hz
Falling back to SDL_GetWindowSurface: SDL_CreateRenderer failed: Couldn't find matching render driver
Initializing music...
Error: couldn't open any of the following files:
/etc/timidity/freepats.cfg
/etc/timidity/timidity.cfg
/etc/timidity.cfg
Error: couldn't open any of the following files:
/etc/timidity/freepats.cfg
/etc/timidity/timidity.cfg
/etc/timidity.cfg
S_MusicStartup(): failed initializing
Initializing sound... 256 voices, 2 channels, 16-bit 48000 Hz
Cache time: 941ms
E1L1: THE AMC TEAM
CONLOGVAR: L=2114 AMC_BUDGET (Per Player. Player=0) =0
CONLOGVAR: L=2131 AMC_BUDGET (Per Player. Player=0) =2
CONLOGVAR: L=2114 AMC_BUDGET (Per Player. Player=0) =2
CONLOGVAR: L=2131 AMC_BUDGET (Per Player. Player=0) =4
CONLOGVAR: L=2114 AMC_BUDGET (Per Player. Player=0) =4
CONLOGVAR: L=2131 AMC_BUDGET (Per Player. Player=0) =6
Cache time: 932ms
E1L2: AMC BASE
 
So for anyone who might want to know AMC TC will work but not in a normal way you will need to load the episode 1 map ( u can choose chareters and intros movies will play accordingly) via user maps after following my previous instruction. Im not sure why intro is not working. Also there are no real mod or tc instructions for this port. If someone can provide a method to properly load mods/tc would be great. If further work is being done on this port, there are tons of amazing mods for eduke32 please consider adding mod support. thanks
 

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