Hacking Dstwo SNES emulation capability?

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DanTheManMS said:
That aside, automatic speedhack detection would probably be preferable to having the static snesadvance.dat list. This is what SNEmulDS does, and I feel it's the better approach since it doesn't require people to manually dig deep into every game just to find the one loop causing all the slowdowns.
This is what I was thinking. Those speedhacks seem to work well enough for most games.
 
I have not tried BAG SFC v3 as I have only just now heard of it. However, I cannot seem to find it on GBATemp or the SCDS2 official forum

EDIT: Nevermind, found it. (assuming 'r3' is the most recent version)
 
3 months whithout official updates on this emulator,team supercard should update it,i heard they would start to work on the snes emulator after the dstwo iplayer release,but i havent seen anything new
 
jakeyjake said:
I tried playing supermario world and frogger, and both games lag sometimes, enough to get me killed.
ohnoes.png


Can't wait for updates.
You're probably not using the highest CPU frequency setting.
If you are, then maybe you're not using BAGSFC (The unofficial version of the DStwo's SNES emulator). That one has a 5th frequency setting.
 
Do you have a link to that BAGSFC?
Been using the SNES official plug in, started playing mario world but it kind of hiccups every little bit, like it pauses for 1/2 a second then is fine
Turned the frequency up to 4 but still the same
 
Here ya go

I haven't been playing much SNES emulator recently, but I'm pretty sure I recall playing Super Street Fighter 2 at frequency 5 on BAGSFC with no lag (yes, BAGSFC adds a 5th setting).
 
I've been playing Earthbound for a couple of days on my XL, cpu set to 5 and original TV screen ratio (you lose the screen edges but that doesn't matter on Earthbound). The game runs near perfectly as far as I can tell and looks stunning on the big old top screen of the XL. This is exactly what I hoped for from the DSTwo, and if they continue to revise and improve the emulator to near 100% compatibilty it will be the must-have card for old SNES gamers like myself.

Off-topic, but the translated Mother 3 also seem to work well in the GBA emulator - very exciting, this is what those big screens were made for.
 
mechagouki said:
...original TV screen ratio (you lose the screen edges but that doesn't matter on Earthbound)...
You mean rendering ratio. The SNES rendered games at 8:7 (256x224 or more) but displayed them at 4:3 (640x480. This was due to the ratios of TVs at the time). The option that squishes to the screen makes it the original TV ratio, although the DS doesn't have enough pixels to fit the image (256x192).
 
YayMii said:
mechagouki said:
...original TV screen ratio (you lose the screen edges but that doesn't matter on Earthbound)...
You mean rendering ratio. The SNES rendered games at 8:7 (256x224 or more) but displayed them at 4:3 (640x480. This was due to the ratios of TVs at the time). The option that squishes to the screen makes it the original TV ratio, although the DS doesn't have enough pixels to fit the image (256x192).


Yup, that's what I meant, all the text displays correctly but you lose a little strip top and bottom (or just bottom?). As I said doesn't really matter in EB (you just can't see your PP whilst fighting), though I would imagine it might be problematic in a Final Fantasy game for instance.
 
I just replaced the official SNES emulator with the one you linked.
The games dont stutter anymore, I didn't even have to adjust the frequency to 5, I left it on default which was 2 and they played fine.

Thank you
 

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