DSTwo freezes when viewing BMPs in RTG

Discussion in 'Supercard' started by DeltaBurnt, Jun 14, 2010.

  1. DeltaBurnt
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    DeltaBurnt I'm bored

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    Well one of the things I thought that was really cool about the DSTwo's RTG was that it also supported BMPs. This would be insanely useful for games where you need maps or comparison charts.

    So I finally get to testing it out, and it always freezes. I've tried different types of BMPs, I've tried making the extension all lower case, I've tried different games (games I've seen work with other people on video). Is there some trick to doing it? So far I've just been name it the same as the nds file. Txt viewing works perfectly, so I don't know what's causing the problem :\
     
  2. CannonFoddr

    CannonFoddr Regular GBATemp Lurker

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    Never tried that myself (yet) but according to SC site
    So I'd guess that the picture has to be 256x192x24bit (I'm guessing there's no scrolling facility)

    EDIT: Forget what I said about size - it doesn't matter.
    I've just tried it with Zelda Spirit tracks train map - both @ 256x192 and 800x767 (24-bit) & both of them worked fine
     
  3. DeltaBurnt
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    DeltaBurnt I'm bored

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    No it does have scrolling, I saw in the video. I'll try again with the 24 bit type, but I could have sworn I already tried.
     
  4. CannonFoddr

    CannonFoddr Regular GBATemp Lurker

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    Opps you posted just as I was editing my post above ....