DSi NETWORKED Common Key Bruteforcer

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ahhaah I downloaded this and thought u could only run one instance at a time, didn't bother for multiple so I tried three windows once I hit 500 mil on the first window. Still 50,000 keys p/s in each window. Quad core processing win.

~ Jon
 
jonjon95 said:
ahhaah I downloaded this and thought u could only run one instance at a time, didn't bother for multiple so I tried three windows once I hit 500 mil on the first window. Still 50,000 keys p/s in each window. Quad core processing win.

~ Jon
Blame single threaded coding
tongue.gif
, shouldn't be that hard to add another thread, though it might be hard to make them synced, but I've never tried, that not like that is necessary.
 
ooooh. cool. thanks for the info. Well i currently cant help. Im a mac and as of rightnow i cant run .exe's. Sorry everyone.
 
Mono can run C# exes on Linux.

Get Mono running on Mac and you can run this EXE on it.

By the way, we're at about 40 billion now.

And the REAL filename on my server will be "keys.dat".
EDIT: Yes, I will add measurements to 0.3 I think...

EDIT 2: 40 billion and the server is only running for 14 hours. Go figure.
 
That's incremental, the code will be around 8507059173023461586584365185794200000 if it's exactly in the middle.
 
You should track how many systems are running the bruteforcer (or just how many total instances if that's easier) and put it on the web page with the number of keys tested.
 
I'm joining in with both my desktop at home and my netbook at work. Funny, I gave my netbook at least a 5 minute head start over my desktop, and the desktop overtook it in # of keys processed in about 90 seconds. Yay for dual-core processors overtaking simple atom processors.
 
okay, stopped playing steam so now i've got three instances running each on different cores (with core 0 for web surfing, etc)

getting around 175k keys p/s now
cool.gif
 
Guys!

I got confirmed information that the lowest bit is also 1!

Brutey 0.3 released, according to that information.

This will double our crunching speed!
smile.gif


Get the ZIP in the first post
 
so once you've started,how'd you know if thats the key,I mean its running and you are going over the keys,but how does the program know if thats the one?
 
Read the source code!
tongue.gif

Honestly, i didn't write the key-checking part, but when it finds out it can decrypt the files with the key, it stores it on your PC and sends it to me
 
"So far, we've checked 57,478,742,016 keys!"
:yayprogress:
 
Been running it for about 40 mins and am at about 73million, doing about 50k keys p/s. My processor is a Core 2 Duo T5800 :\
I'll leave it on for the whole day..
 
I'm running it on my core i7, 38000 kps * 6, that's 228000 kps. The website needs more stats, like how many are running it and how many keys are being tested per sec.
tongue.gif


How many bytes is the key anyway?
 
asiekierka said:
Mono can run C# exes on Linux.

Get Mono running on Mac and you can run this EXE on it.

By the way, we're at about 40 billion now.

And the REAL filename on my server will be "keys.dat".
EDIT: Yes, I will add measurements to 0.3 I think...

EDIT 2: 40 billion and the server is only running for 14 hours. Go figure.


That's not that much really i did 300 billion keys under the old client.
 
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