I've been attempting to experiment with adding a fade in/fade out effect to the screen whenever the game state is switched. I have attempted to implement this by using the NF_BG_BGEditPalColor(), and NF_BG_SetPalColor() functions respectively. It kind of works, but not the way that I would have hoped.
Does anyone have a good example of how to do this?
Does anyone have a good example of how to do this?