DS App Studio Beta 0.5 Released

Discussion in 'NDS - Emulation and Homebrew' started by RoyalCardMan, Jul 22, 2011.

Jul 22, 2011
  1. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    [​IMG]
    Version Beta 0.5​

    After fixing the bugs, I have finally released the new beta of DS App Studio. You can download it on the website at http://www.awsomisoft.com/. Here are things I have added to this beta:

    • Adding fonts
    • A log of the compilation process
    • When compiling, you can now easily see the warnings, or errors, that were made during the compiltion.

    Here are a few things I removed from the software:

    • A few buttons that were un needed(such as a duplicate of the Compilation button in the Project menu.

    And here are the things I fixed in this beta:

    • The makefile error during compilation
    • Exceptions with the Temp.NDS not existing.
    • The NO$GBA emulator not being able to find the compiled NDS when the compilation process was succesful.

    There were a few minor things that happened that I didn't put in the list, but they weren't really important. I will be making a video tutorial soon of how to use certain functions and features.

    Please post suggestions and bugs here. Thank you!

    Also, for 3D models, there are a few 3D modeling programs people can use to make 3D models for their games and applications. Here they are:

    Blender - A highly advanced, but somewhat diffecult to learn 3D modeler - http://www.blender.org/ - Free

    Anim8or - A very simple and easy-to-learn 3D modeler, but is not very powerful - http://www.anim8or.com/ - Free

    AutoDesk 3ds Max - A very sophisticated, and I think easy to use software for 3D modeling - http://usa.autodesk.com/3ds-max/ - Free Trial

    Continuing on, all the 3D modelers will have to be able to export(or save) the models as the types of extensions below:

    .x

    .3ds

    .obj

    The file size of the models are LIMITED to how much they can be. I do not have an accurate estimate, which I am still testing, but the biggest size they can be is 10.4-12.04 KB. If people want to test this, they can. If the file size is to big, an error will occur in the emulator. This means the model(s) used were to large. If people test and get an exact(or close) size, PM me.

    For now, I will be making 3D models(using Blender) for people to use. Once I have made enough of them, I will be making a webpage on the website showing users resources they can use to make their games and applications in DS App Studio. There will be some resources that are Public Domain, but the rest will be under licensing. I may even sell some models(resources) to get money to support the huge project.


    Thank you!
     


  2. Csteal1556

    Newcomer Csteal1556 Member

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    Is There A Tutorial Up Yet? What Are Some Beginers Projects One Can Create With This Perhaps A 2d Platform Like Mario?
    If So Will There BE a Tutorial Up About it?
     
  3. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    I am still working on the tutorial [​IMG]

    A full 2D platformer like mario could be done, but it may take longer because the mario platformer us such a huge game.

    One simple starter project(if you want to automatically get started in 3D) could be a simple puzzle game(forgot what the name of the game is).

    I will even make a game with the software to make an example. [​IMG]
     
  4. Csteal1556

    Newcomer Csteal1556 Member

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    Cool I Want to make a mario like game *not as big maby 2 levels * is it possible 2d?
     
  5. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    It is possible to make 2D games. Having 3D abilities does not limit its 2D abilities. [​IMG]
     
  6. loco365

    Member loco365 GBAtemp Guru

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    Hate to be a downer this soon, but it cannot find No$GBA.exe.
     
  7. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    Well, that is just great.

    Try going to C:\DSAppStudio\NO$GBA. It may not be in the folder(It may not be the software, but the installer).

    If it is the installer, I will have to fix it. Sorry. [​IMG]
     
  8. loco365

    Member loco365 GBAtemp Guru

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    Yeah. It wasn't in there. I just downloaded a copy of NO$GBA and put it in there and it worked.
     
  9. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    Okay, good. Though, I will have to make sure that I fix that bug in DS App Studio, so if it doesn't exist, it doesn't give errors like that.

    Anyways, good to know it works.
     
  10. Csteal1556

    Newcomer Csteal1556 Member

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    I Dont Have This Bug.\
     
  11. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    It had to do with the installer. Either the installer didn't install completely or a bug occured in the installation.
     
  12. pistone

    Member pistone GBAtemp Advanced Fan

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    will we see a linux version ? pleeeease [​IMG]
     
  13. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    I will soon have it compatible with Linux. I first have to get the first release of the software finished, since Linux has a different file system then Windows.
     
  14. pistone

    Member pistone GBAtemp Advanced Fan

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    really *-*
    do we have to install devkitpro or the program its self will install it ?
     
  15. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    When you first run the program, it will install it for you, or if it stops working, you can go to Help | Update DevKitPro.
     
  16. pistone

    Member pistone GBAtemp Advanced Fan

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    man looking forward for this program [​IMG]
    an awesome work ..........but can i ask you one thing?
    why not use c/++ language as the main one ?
    i know DSAL is easy but most of the coders are used with c language !
     
  17. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    This just draws the text Hello World in the game or application, but it is easier to just do say("Hello, World");

    The function allows people to use functions that may not be added to DSAL yet.

    Edit: But this functions is considered an advanced feature, so in the AwsomiSoft forums, you would find C/C++ topics in Advanced Topics of DS App Studio, as a side note.

    Mostly, beginners could use DSAL at first, but then once they get more advanced in the programming world, they would move on to some C/C++ coding in DSAL, and if they don't know how some functions C/C++ work, they could just use the DSAL version of that function. So, basically this language is flexable in terms of people able to use DSAL and C/C++ together.
     
  18. coolness

    Banned coolness PSN: Dutch_DarkLord

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    can you pleace make a linux version of it so the exention ends with .deb or something like that.
    bacause i cannot start the application with wine [​IMG]
     
  19. pistone

    Member pistone GBAtemp Advanced Fan

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    awesome ........now just waiting for the linux version [​IMG] [​IMG]
     
  20. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    I am almost there, actually. I just need to do a few things first in order for compilation to work. First, I will need someone to test it for Linux, but it isn't done yet. PM me if you want to be an alpha tester for the Linux version.

    @Coolness
    Wine wouldn't be able to run this because of how Wine runs applications. The only thing I can think of doing is doing a Multi-boot on the computer, if you have a Windows XP or higher disk.

    EDIT: Ah, just my lucky day. I just found a program called Mono that will do everything for me. That is a new.
     

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