oh, boy... that's off topic. this is why we need Toni the Great.sillypatterson said:MUSIC BLAH MOVIE BlAH
btw, this game rocks.
oh, boy... that's off topic. this is why we need Toni the Great.sillypatterson said:MUSIC BLAH MOVIE BlAH
isabelyes said:fantastic rant.
btw, what is AC (the in-game stat)?
the shop carries a battle axe and a warhammer for the same price with the same freakin description... how i'm supposed to guess which one is better? what if an enemy drops another weapon and it doesn't look any more shinier than my weapon? is it better or worse? why i have to guess at all? this isn't even about being old-school anymore,even the original dragon quest at least had the decency of telling you the strenght of your equipmentXaintrix said:Personally I like the lack of visible hard numbers for things like say weapons. It doesn't take a rocket scientist to figure that a longsword is probably going to hurt more than a short dagger. The game isn't obtuse, you just are trying to rely on crutches that modern gaming conventions have burned into your brain.
A nice dungeon dive shouldn't have to rely on calculus. Is that sword shinier? Good, use it. Go in, find out when you're biting off more than you can chew, run away when ass is getting handed to you..
And oh so worried about the pile of gold it costs to res? How about trying to save regularly. Oh wait! that's right I forgot. Most games are so damn easy nowadays that missing a save point or thirteen is no problem. Be grateful that the game lets you save pretty much anywhere.
This game isn't for everyone. No problem. Move on. Go back to FFCC.
isabelyes said:btw, what is AC (the in-game stat)?
Hachibei said:Well, this is finally out.. now what about the other Atlus game that was supposed to come out on the same day?
Your rant is flawed. People say this game is too difficult, and you call them graphics whores for it. On what planet does that make sense?Jei said:When I hear "dungeon crawler" the first thing that comes to my mind is a game of the "fushigi dungeon" kind, like Shiren the Wanderer or Chocobo Dungeon
Precicely. Well, sort of. I don't associate Mystery Dungeon games with the term "dungeon crawler", but I do love those games. I don't so much love dungeon crawlers, as they strike me as too repetitive and slow. Etrian Odyssey bored me witless, and I'm not even going to bother with this one as I expect it'll do the same.
Then again, I rather liked Might and Magic 3 on the Sega Genesis. Is this more like that, or Etrian Odyssey?
edit:
QUOTE(sillypatterson @ Apr 17 2009, 06:06 AM) *Big-ass rant*
Covarr said:Etrian Odyssey bored me witless, and I'm not even going to bother with this one as I expect it'll do the same.Jei said:When I hear "dungeon crawler" the first thing that comes to my mind is a game of the "fushigi dungeon"
It also means that you get to experiment with new items that you find in the dungeon to figure out their powers. For instance, if you find a Kris, did you know they do double damage to undead? And they're light enough that even a low-level fighter can get two hits with them. (That's in addition to their listed power of raising your magic resistance, of course.) Very useful, and it was much more fun to discover that myself than to just see everything an item does listed flat-out.Xaintrix said:Personally I like the lack of visible hard numbers for things like say weapons. It doesn't take a rocket scientist to figure that a longsword is probably going to hurt more than a short dagger. The game isn't obtuse, you just are trying to rely on crutches that modern gaming conventions have burned into your brain.