DS #3504: Avalon Code (USA)

  • Thread starter Thread starter Chanser
  • Start date Start date
  • Views Views 24,690
  • Replies Replies 74
  • Likes Likes 2
Hadrian Uranium said:
This game is such a chore, it doesn't feel like fun. There are some interesting ideas and concepts thoug.

Agreed - it looked promising but then after a while you spend more time on customization then actually playing.

*goes back to Suikoden.
 
Well this game is like crack to me, I'm a customization whore. I inevitably spend hours customizing things in just about any game where I can XD

That's why this game is so deliciously wonderful to me.
yaynds.gif
 
Wow, this game is insane! I've only played it for a couple of hours so far, but I'm still trying to wrap my head around it. It's not difficult to understand by any means, but the implication of the Code system opens things up in crazy ways. It's not a concept I've ever considered, but after playing some of this game, I wonder why it's taken so long for us to see this implemented in a game. It seems like you're basically playing God in some ways. Awesome, awesome concept. And the presentation really makes it feel like a true RPG. I don't just feel like I'm going from one NPC to the next, grinding and moving on. There's a great pace to the game so far.
 
I know, I frequently open up the Book mid battle and tweak and mess with things for up to 20 minutes before I wander back to the battle I was fighting XD

And the Judgment Link is just fun.
 
Judgement link kind of annoyed me when I got it: you can't just run around mashing A to find hidden things
tongue.gif
I'm really enjoying this game.. just wish there was a less annoying way to store unwanted code. (Does it come later in game by chance?
frown.gif
)
 
I'm already kinda stuck it seems. I'm doing a series of trials, and one calls for me to light up torches. However, I used all my MP on Rempo special attack (I think that was a mistake), so now I can't use any of the fire codes I have to light those torches. It keeps telling me I have to replenish my MP, but I can't figure out how.
unsure.gif


Help please?
 
As far as I can tell, when stuck in a situation like that, Let the enemies kill you and you'll restart the same room with enough MP restored for what you need. That's how I did it
biggrin.gif
 
irpacynot said:
I'm already kinda stuck it seems. I'm doing a series of trials, and one calls for me to light up torches. However, I used all my MP on Rempo special attack (I think that was a mistake), so now I can't use any of the fire codes I have to light those torches. It keeps telling me I have to replenish my MP, but I can't figure out how.
unsure.gif


Help please?
take the code from the flower you had to scan and add that to the katana
 
Leamonde.Halcyon said:
EDIT: crap my internet is really pissing me off *trots off to check it so there will be no more double posting*
You sure it's your internet? I've had problems with this site since it went down the other day.

Sometimes i have to refresh the page for it to load, and sometimes when i post, it just sits there idle.. and i have to refresh, creating 2 posts. -.-
 
Man, a lot of love really went into this game. It doesn't all work, but it's easy to tell that the developers really tried to make something new and unique. Some of the dungeon gameplay reminds me of Away: Shuffle Dungeon, simply because it's objective based, which is weird in an RPG.

All I can say is, this is one of the quirkiest RPGs I've ever played. It's kind of scatter-brained, but it's totally inspired. The more I play, the more it twists and turns gameplay-wise. It has cult classic written all over it, I think.

That said, I can already sympathize with reviewers who took issue with the Book system. It does start to get messy quickly. I'm finding it to be both satisfyingly challenging and a bit of a chore to have to sift through monsters, items, etc. to find Codes for use in specific situations. Not sure how they could have dealt with this issue, but it definitely warrants criticism. Is it a big deal? Not so far, no.
 
Damn. Too many good games are being released, it's almost overwhelming for me. And more are coming. I still have to try out Suikoden.

And I'm still playing MadWorld.
 
irpacynot said:
That said, I can already sympathize with reviewers who took issue with the Book system. It does start to get messy quickly. I'm finding it to be both satisfyingly challenging and a bit of a chore to have to sift through monsters, items, etc. to find Codes for use in specific situations. Not sure how they could have dealt with this issue, but it definitely warrants criticism. Is it a big deal? Not so far, no.

Yep. Four Codes is just not enough to store needed codes, especially if you got hundreds of pages to look for that one particular code.

And another thing, why do they have to be so specific with Codes? (e.g. LING x 2 won't work the same as LING x 1 (needed in some quest materials)
wacko.gif
) It wouldn't be that much of a chore if it's used throughout a section or dungeon, but no, you're only going to use it on THAT room, and you'll need another combination to get through another room...
wacko.gif


Customizing your own weapons, attributes is cool, it's just the organizing part doesn't go well with the system. Or maybe, that's the "fun part" of the game?
laugh.gif


Enough ranting. I'm gonna go make monsters more Sickly. Needs more ILL Codes.
laugh.gif
 
Hmm...yeah, I think having specific codes allows for more recipe options. But since they did make it so specific, they should have made a code container that let you jump to specific codes in order of size. This way, you would still have all the info in the book, but if you see codes from people or monsters etc. that you want, you could remove them and log them into the code container for quick access later.

Or -- and this is a crazy one -- they could somehow have made a search engine in the game where you enter the code abbreviation and it spits out the location in the book. Not sure that's possible in a DS game, but for a game like this, it sure would have been useful.
 
I agree. There's room for improvement, but this is by no means a bad game. It's quite enjoyable.

I'd like to see codes placed on NPC's alter their personality.
I'd like to see a filter for the book.

Plus, I'm unsure what the concept codes do on mosters. Such as Money, Freedom, Hope, Fate, etc etc.
I stuck a bunch of money codes on a troll hoping it'd increase exp, mp, hp when juggled. But I can't tell if it has an effect or not.

What I DO like is stacking codes will alter the names.

For example, FishX6 gets renamed to shark.
FireX6 turns into Hell Fire.

Apart from tablet recipes, I really want a list of non-listed combinations. Like Ore, Orichalcium, Mithral, Hell Fire, Energy, Noble, Greatness, etc etc.
 
Anyone got this to work on ds-extreme? I just get black screen and with the arm7 fix i get some other error. Anyone got any suggestion? I know they stop producing firmware updates so that out of the question. Any other new fix or patch that might work?
 
i have a problem with saving the game with supercard mini sd slot 2, when i save the game, it will stuck at the 'recording data' screen, what should i do to fix this? i patched it with default settings + trim
thanks.
 

Site & Scene News

Popular threads in this forum