DS #3423: Blue Dragon Plus (USA)

  • Thread starter Thread starter Chanser
  • Start date Start date
  • Views Views 18,538
  • Replies Replies 56
Raven Darkheart said:
TransformersFan said:
ohhh-ohhh, can't wait to play this.

Compared to FF RW, how is this? I ask because I did not like FFRW.

it feels like RW
I actually liked RW

hehe, when i played it, i could have swore i was playing RW, guess the play itself is too similar? to RW?
 
Jesus, how can the developers/translators allow such a font to be used in a game?!
It's so difficult to read and the lowercase "u" looks like a handwritten lowercase "a".

I'm so thankful there's roms so we can test the games before knowing to actually buy the game or not - if I had bought it I'd be returning it immediately
wacko.gif
 
I just want to know why Japanese games think I want to read their terrible stories. In fact, the text speed of a game seems directly proportionate to how bad it is. In this case, it's unskippable, slow, and tedious.

There could be a great game in there some place, but I'm not willing to check. It's too painful having to hold A for ten minutes just to play the game in between. And their presentation is a joke if the first level was any indication: Hmm, there's a broken pipe and a big obvious switch next to it. I wonder what I should do... Oh, but I for no apparent reason it accomplishes nothing until first I walk up and try to wail on the giant robot thing, so they can have the excuse to stand around and talk some more. _Then_ I can go flip the switch like I was trying to from the start.

These types of annoyances have been so common among Japanese games now days, I don't think I'm even buying the next Nintendo system. Or Sony, or any of these infernal companies.
 
dib said:
...These types of annoyances have been so common among Japanese games now days, I don't think I'm even buying the next Nintendo system. Or Sony, or any of these infernal companies.

Well, my guess is, you didn't buy this game, either, so they probably won't miss your business.
wink.gif


I'm not trying to be ironic -- that would be inappropriate on a site like this -- but the only point I'd like to make is, they probably know their market. And the kind of kid who would enjoy the story and dialogue they've presented here will, more often than not, actually purchase the game. So, they're obviously not trying to cater to pirates.

You could always buy a Zune and support Microsoft.
 
dib said:
I just want to know why Japanese games think I want to read their terrible stories. In fact, the text speed of a game seems directly proportionate to how bad it is. In this case, it's unskippable, slow, and tedious.

There could be a great game in there some place, but I'm not willing to check. It's too painful having to hold A for ten minutes just to play the game in between. And their presentation is a joke if the first level was any indication: Hmm, there's a broken pipe and a big obvious switch next to it. I wonder what I should do... Oh, but I for no apparent reason it accomplishes nothing until first I walk up and try to wail on the giant robot thing, so they can have the excuse to stand around and talk some more. _Then_ I can go flip the switch like I was trying to from the start.

These types of annoyances have been so common among Japanese games now days, I don't think I'm even buying the next Nintendo system. Or Sony, or any of these infernal companies.
Well I seem to be in the opposite camp I will never buy any western game or console after getting burned by Halo and Gears because of the amazing advertisement and hype, The last time I discussed this long with someone who was closed minded appeared in the end that he was a western dev himself and I wasted my time
frown.gif


Well am not liking Blue Dragon that much I feel its targeted age is younger than me but I know its developers are skilled like all Japanese games.
I will go on, many things are subjective but the Art in Japanese games (not talking about Toryama here) but all Japanese game the Art always shine its becoming more than subjective to a near fact that their art is superior. also IMO their quality edge always sharper.
 
dib said:
I just want to know why Japanese games think I want to read their terrible stories. In fact, the text speed of a game seems directly proportionate to how bad it is. In this case, it's unskippable, slow, and tedious.

I agree its ridiculous. Especially considering the fact most game stories are generic and badly written, just put the GAME first and not the pointless storyline.
 

Site & Scene News

Popular threads in this forum