DS #2949: Chrono Trigger DS (Japan)

Cerial

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Hi,

I'm trying to run this on a G6 Flash 3rd (slot 2, 2Gb) and just can't make it work. No matter what I do (clean rom, patched with Belmont patcher, patched with DSATM using R4CCE code), the result is always the same: I'm stuck in the "Initializing save file memory. Do not turn the power OFF." screen.

I've tried loading the rom using normal mode, direct copy and safe mode for all roms mentioned above and I still get the same error. Any ideas please?

Edit: I'm using G6 Udisk manager v4.9e and G6 Flash card firmware is 4.8. Not sure if there's anything newer out there, just tried checking G6 Flash official website but that thing looks as dead as something really really really dead.
 

cracker

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Cerial said:
Hi,

I'm trying to run this on a G6 Flash 3rd (slot 2, 2Gb) and just can't make it work. No matter what I do (clean rom, patched with Belmont patcher, patched with DSATM using R4CCE code), the result is always the same: I'm stuck in the "Initializing save file memory. Do not turn the power OFF." screen.

I've tried loading the rom using normal mode, direct copy and safe mode for all roms mentioned above and I still get the same error. Any ideas please?

Edit: I'm using G6 Udisk manager v4.9e and G6 Flash card firmware is 4.8. Not sure if there's anything newer out there, just tried checking G6 Flash official website but that thing looks as dead as something really really really dead.

Get the newest manager software. If it still doesn't work then use DSATM with the ARM7 Fix per my previous post.
 

PedroTheLion

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Hey, I tryed running this with the new Userchat file and the cheat active on my DSTT and when i first get to the castle the game freezes and the music loops over. Not only that but after i turned my ds off and on again it completely fucked up my flash card and now it won't boot. Anyone know what this is all about?
 

Cerial

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cracker said:
Cerial said:
Hi,

I'm trying to run this on a G6 Flash 3rd (slot 2, 2Gb) and just can't make it work. No matter what I do (clean rom, patched with Belmont patcher, patched with DSATM using R4CCE code), the result is always the same: I'm stuck in the "Initializing save file memory. Do not turn the power OFF." screen.

I've tried loading the rom using normal mode, direct copy and safe mode for all roms mentioned above and I still get the same error. Any ideas please?

Edit: I'm using G6 Udisk manager v4.9e and G6 Flash card firmware is 4.8. Not sure if there's anything newer out there, just tried checking G6 Flash official website but that thing looks as dead as something really really really dead.

Get the newest manager software. If it still doesn't work then use DSATM with the ARM7 Fix per my previous post.

Will do. I wondered about the ARM7 fix, but figured it shouldn't be that since the game locks at save init screen, which indicates the piracy check is not being bypassed. But what do I know about this stuff?

Thanks for your response.
 

rasputin

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PedroTheLion said:
Hey, I tryed running this with the new Userchat file and the cheat active on my DSTT and when i first get to the castle the game freezes and the music loops over. Not only that but after i turned my ds off and on again it completely fucked up my flash card and now it won't boot. Anyone know what this is all about?

Running a DealExtreme DSTT on 1.16 firmware by any chance ?
 

JJBro1

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ok now for some reason i get the never ending loop every time i go into any gate with either of the 2 AR codes on or both at the same time, it was working fine a minute ago, what's wrong now? Using cyclods.
 

Destructobot

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Going into the arena or using the in-game soft reset (and I'm guessing anything else that takes you back to the title screen) will disable the codes. You'll have to restart the game to get them working again.
 

Overlord Nadrian

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rasputin said:
PedroTheLion said:
Hey, I tryed running this with the new Userchat file and the cheat active on my DSTT and when i first get to the castle the game freezes and the music loops over. Not only that but after i turned my ds off and on again it completely fucked up my flash card and now it won't boot. Anyone know what this is all about?

Running a DealExtreme DSTT on 1.16 firmware by any chance ?

Most likely.
(For people that don't know what he's talking about: fake-killer)
 

JJBro1

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Destructobot said:
Going into the arena or using the in-game soft reset (and I'm guessing anything else that takes you back to the title screen) will disable the codes. You'll have to restart the game to get them working again.
as in starting a new game?
 

cracker

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Cerial said:
cracker said:
Cerial said:
Hi,

I'm trying to run this on a G6 Flash 3rd (slot 2, 2Gb) and just can't make it work. No matter what I do (clean rom, patched with Belmont patcher, patched with DSATM using R4CCE code), the result is always the same: I'm stuck in the "Initializing save file memory. Do not turn the power OFF." screen.

I've tried loading the rom using normal mode, direct copy and safe mode for all roms mentioned above and I still get the same error. Any ideas please?

Edit: I'm using G6 Udisk manager v4.9e and G6 Flash card firmware is 4.8. Not sure if there's anything newer out there, just tried checking G6 Flash official website but that thing looks as dead as something really really really dead.

Get the newest manager software. If it still doesn't work then use DSATM with the ARM7 Fix per my previous post.

Will do. I wondered about the ARM7 fix, but figured it shouldn't be that since the game locks at save init screen, which indicates the piracy check is not being bypassed. But what do I know about this stuff?

Thanks for your response.

There is no check related to loading or saving the save data. This is the common error message that games with problematic ARM7 bins throw.
 

Bispo Snake

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DASTM + trainer selected + cheat.txt + R4 1.18, without ARMFix selected, worked. Well... no blank screen at game boot and passed through the first portal.

I'll try to get to the catedral and report if anything goes wrong. Hope not =D

Thanks for all the people who worked to break this huge ass piracy lock.
 

Link5084

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cracker said:
sub said:
Hello

Anyone with DS-Xtreme managed to get it to work ?


Like everyone with DS-X know, the team has stopped the support. So we always need to use MaxCrassMethod to get new roms to work.

The thing is... When I only patch the rom with the fix, it dont start because i need to apply Arm7fix, but if I apply arm7fix is impossible to apply ChronoFix because i get a 0mb file ....



frown.gif


XxRoxaSoraxX said:
Im using DSATM and i use the code(as a .txt) and Mario kart DS as my donor rom they are all in the same directory......WHAT DO I DO

Download DSATM

Save the cheats to a text file and leave the description above the code intact:

Code:
Loop fix
0204E364 E3A00000
0204E368 E12FFF1E
0204E6c4 E3A00000
0204E6c8 E12FFF1E

or

CODE
Loop fix for M3 Real
523FE294 E08AA009
E23FDFDC 00000024
E08AA009 E35A0000
1A0000AB E1A0A00E
E28FE000 E12FFF1C
E1A0E00A E31E0402
EA00009F 00000000
023FE294 EAFFFF50
D2000000 00000000
0204E364 E3A00000
0204E368 E12FFF1E
0204E6c4 E3A00000
0204E6c8 E12FFF1E

Place the text file with the codes, DSATM, and your donor game (donor.nds) or ARM7 file (donor.bin) into the same folder.

Run DSATM

Select the original game (not patched at all!)

Select the cheat text

Select the patched game to save as

Leave Trainer checked and check ARM7 Fix

Click Autopatch Game!

For anyone with a CycloDS (and possibly other carts that white screen with the patch)

Follow the above instructions but before you patch the game:

Click the button with a cracker to switch to Advanced mode

Change the RAM address to 0x23fd000

Then click Autopatch Game!

Note: I'm not sure if it needs an ARM7 fix so try it first without it.

Where do I get the patched game? When i try to patch it it says the game could not be patched.
 

cracker

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Link5084 said:
cracker said:
*snip*

Select the patched game to save as

*snip*

Where do I get the patched game? When i try to patch it it says the game could not be patched.

By that I meant to put in the name of the file to save as. It is the output, not a file needed for input.
 

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