BestIntrest said:
You've been here for 6 years and still are unable to hold a decent argument. Flipping someone's words around doesn't make a valid argument. Just because a flashcart can't run a game that doesn't mean it's copy protected. FFCC worked after carts got updated. A lot of games didn't work on the R4 till it it updates it's firmware from time to time.
Btw, spamming commas doesn't win arguments either.
Again, FFCC was copy protected - it was just poorly implemented copy protection. What that did was have a timer that counted down, all the AR code did was stop that counter going down. Look it up yourself and you'll find the details. That's also why releasing a new loader on carts stopped the problem. The loader could have extra code put in that checked the header and if it was FFCC then it could automatically implement the AR code.
This is different though. This isn't a simple timer, this is a big screw you I'm not going to work. A simple firmware release may not fix this. How much exactly do you know about copy protection routines? This reminds me alot of the arguments that happened when the SNES version of Aladdin was released (yes, I've been involved in the scene for that long). Most people claimed it was copy protection, the less educated claimed it was just a problem with the dump. Do you know what it turned out to be?