stanleyopar2000 said:thanks..going to try the eNDryptS Advanced method too
Tried that, got the Two Moogles of Death again after 20 mins, even tried it in conjunction with the two save files with no joy. Ahhh well
FYI I have R4 with FW 1.16
stanleyopar2000 said:thanks..going to try the eNDryptS Advanced method too
That's just the header info... It just tells you that the ROM is OK and has not been altered (Or at least, the CRCs show that)stanleyopar2000 said:ShadowStitch said:I believe the occasional CRC check theory...and if it's correct, it seems like it would be a simple fix (in theory, if not in practice.)
1) Get original rom CRC.
2) Find CRC check in game code, note location.
3) Patch Rom for play on [insert flashcard here].
4) Check patched Rom's CRC.
5) Replace original CRC in game code check with patched rom CRC.
6) Game does CRC check, CRC check matches existing CRC, no MoD.
Of course, by that point I'd assume a talented enough coder could just remove the crc check entirely, but whatever.
Just a thought.
okay i got the following information for: Final Fantasy Crystal Chronicles: Rings Of Fate (USA)
Software Title: FFCC ROF
Game Serial: NTR-AFXE-USA
Maker Code: GD
Publisher: SQUARE ENIX
Logo Code: 0xCF56(OK)
Header CRC: 0xC18F(OK)
Secure CRC: 0xF41A(Decrypted)
Cart Size: 1024 mbit(OK)
CRC32: 0xE16B9300
(for anybody who has any knowledge about ROM info)is their any info that is actually USEFUL here that could stop the MoD?
thanks..going to try the eNDryptS Advanced method too
BeLGaRaTh said:Two Moogles of Death
trancegemini said:it does not work on the g6 real i have tried every method
thanihonjinballa said:Theres another dump of this copy on the front page of gbatemp... by Micronauts. fixed or just the same game w/ different release group??!?
cracker said:Game runs faster
1202a444 00006829
BakuFunn said:That would mean, the game's code requires it to check if there is a patch active at intervals, lets say 20 minutes, then They will then show the Moogles of restart instead of loading the next object the game is requested, as I heard someone get the screen for selecting moogle paint.thebobevil said:Yigor said:BakuFunn said:can anyone actually explain how it works with retail carts then?
it "patches" the memory... for example at a certain adress in memory you got the value for the money you have in a game then that value will be overwritten to the desired one...
Exactly, it patches the memory, as opposed to the ROM.
This theory is based on my retail cart, and Nitro Hax, a homebrew cheat device.
this is what happened-
1)Started Nitro Hax
2)Selected .xml file
3)ejected r4/m3 simply (I have the m3, but they are identical anyways)Enabled cheat infinite Gil
4)Put in retail cart of FFCC
5)Enabled cheat infinite Gil, started the game
6)Selected multiplay
7)Selected Play on your Own
8)Selected new book, made a new character
9)Created another character
10)Started the Clavat's story (First Guy I created)
11)Went through roughly 6 doors, roughly 15 minutes.
12)Selected change character
13)Selected the Seike (Second guy)
14)Went through around 5 doors, roughly 5 minutes, on the 6th door, it showed the Screen.
Sorry If I wrote too many steps but I wanted to be exact, for any errors.
My theory should be correct. BTW the code did not work. (inf Gil)
QUOTE said:I heard you want the cheat for no playtime (0:00:00) but haven't tried it yet.
thebobevil said:cracker said:Game runs faster
1202a444 00006829
Does that also mean the Moogles appear sooner?