DS #2107: Final Fantasy Crystal Chronicles: Rings Of Fate (USA)

BeLGaRaTh

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stanleyopar2000 said:
thanks..going to try the eNDryptS Advanced method too

Tried that, got the Two Moogles of Death again after 20 mins, even tried it in conjunction with the two save files with no joy. Ahhh well
frown.gif


FYI I have R4 with FW 1.16
 

trancegemini

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it does not work on the g6 real i have tried every method i hope there is an update soon i guess that most of the g6 real updates we have been getting are just for the m3 real. I have tried to pm the guy who made the first list about updating the main page it would make this a hell of a lot easy. as this question has been ask a lot. Along with every other card. Maybe a mod can go threw all this junk and make a list of what works and what does not as the first list made is no good anymore now that many other cards have been tested
 

MissKailaYu

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I've skimmed through all the pages and so far people have been talking about getting the TFP in story mode usually after the first dungeon. How about multiplayer mode though? I'm only interested in playing that mode so if it's TFP free then I'm content. Thanks.
 

Hyperlisk_

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stanleyopar2000 said:
ShadowStitch said:
I believe the occasional CRC check theory...and if it's correct, it seems like it would be a simple fix (in theory, if not in practice.)

1) Get original rom CRC.
2) Find CRC check in game code, note location.
3) Patch Rom for play on [insert flashcard here].
4) Check patched Rom's CRC.
5) Replace original CRC in game code check with patched rom CRC.
6) Game does CRC check, CRC check matches existing CRC, no MoD.

Of course, by that point I'd assume a talented enough coder could just remove the crc check entirely, but whatever.
Just a thought.

okay i got the following information for: Final Fantasy Crystal Chronicles: Rings Of Fate (USA)


Software Title: FFCC ROF
Game Serial: NTR-AFXE-USA
Maker Code: GD
Publisher: SQUARE ENIX
Logo Code: 0xCF56(OK)
Header CRC: 0xC18F(OK)
Secure CRC: 0xF41A(Decrypted)
Cart Size: 1024 mbit(OK)
CRC32: 0xE16B9300

(for anybody who has any knowledge about ROM info)is their any info that is actually USEFUL here that could stop the MoD?

thanks..going to try the eNDryptS Advanced method too
That's just the header info... It just tells you that the ROM is OK and has not been altered (Or at least, the CRCs show that)
 

WeaponXxX

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trancegemini said:
it does not work on the g6 real i have tried every method

Every method, every time you tried a new method did you start from scratch or use an existing save?
I normally have no problems with my G6Real and run everything set to off, cheats, slow mo, and soft reset all set to off. Oh and Im on firmware 2.8
I was just about to give the game a go...but I'll wait for your reply
 

Unchi-san

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Theres another dump of this copy on the front page of gbatemp... by Micronauts. fixed or just the same game w/ different release group??!?
 

cracker

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While looking for a good code I found some other interesting things... The first may be useful, the second not so much.

Game runs faster
1202a444 00006829

Items are invisible, item shadows never go away
12042f20 00006829
 

Melly

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BakuFunn said:
thebobevil said:
Yigor said:
BakuFunn said:
can anyone actually explain how it works with retail carts then?

it "patches" the memory... for example at a certain adress in memory you got the value for the money you have in a game then that value will be overwritten to the desired one...

Exactly, it patches the memory, as opposed to the ROM.
That would mean, the game's code requires it to check if there is a patch active at intervals, lets say 20 minutes, then They will then show the Moogles of restart instead of loading the next object the game is requested, as I heard someone get the screen for selecting moogle paint.
This theory is based on my retail cart, and Nitro Hax, a homebrew cheat device.
this is what happened-
1)Started Nitro Hax
2)Selected .xml file
3)ejected r4/m3 simply (I have the m3, but they are identical anyways)Enabled cheat infinite Gil
4)Put in retail cart of FFCC
5)Enabled cheat infinite Gil, started the game
6)Selected multiplay
7)Selected Play on your Own
8)Selected new book, made a new character
9)Created another character
10)Started the Clavat's story (First Guy I created)
11)Went through roughly 6 doors, roughly 15 minutes.
12)Selected change character
13)Selected the Seike (Second guy)
14)Went through around 5 doors, roughly 5 minutes, on the 6th door, it showed the Screen.

Sorry If I wrote too many steps but I wanted to be exact, for any errors.
My theory should be correct. BTW the code did not work. (inf Gil)


I heard you want the cheat for no playtime (0:00:00) but haven't tried it yet.
 

GH0ST

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Thanks cracker your codes are working with No$gba (as AR codes) ...

thebobevil said:
cracker said:
Game runs faster
1202a444 00006829

Does that also mean the Moogles appear sooner?
tongue.gif

lol ... i can't get the moogle with the emulator... if someone had the debug version i think it would be possible to check ....
 

Infidel Dog

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ainda tão nisto? fodasssss parem esta merda ! encerrem o tread caraLHO

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SaltyDog

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Amazingly dupe get dumped and everyone is on that thread. And I thought this was gonna reach 1,000 pointless posts
dry.gif


Whoops, to quick on the enter.
 

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