DS #0982: Shin Sangoku Musou DS: Fighter's Battle (Japan)

Discussion in 'GBAtemp & Scene News' started by shaunj66, Apr 4, 2007.

  1. shaunj66
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    shaunj66 Administrator

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    ^^ndsrelease-1641^^
     
  2. thegame07

    thegame07 GBAtemp Psycho!

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    is this dynasty Warriors [​IMG]
     
  3. DigitalSilence

    DigitalSilence Advanced Member

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    This is all that Wiki had on the game:

    I kinda wish cards would have been left in wax packs with gum and not thrown into games (pointless?), but maybe thats just me.
     
  4. SynGamer

    SynGamer GBAtemp Regular

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    Any word on a USA release date?
     
  5. thegame07

    thegame07 GBAtemp Psycho!

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    thanks. i knew it was dynasty warriors with just looking at the picture and dynasty warriors card game what where they thinking [​IMG]
     
  6. DigitalSilence

    DigitalSilence Advanced Member

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    SynGamer, its in the above quotes.......

     
  7. paolo90

    paolo90 Advanced Member

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    same here... not a big fan of (DIGITAL) card games too [​IMG]
     
  8. SlyGuy

    SlyGuy GBAtemp Fan

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    How to make a Japanese game

    Ingredients:
    * Characters with big eyes and funky haircuts
    * Way more dialog than is probably needed for the genre
    * A lot of English thrown in in random places
    * Some sort of card system that uses the touch screen
    * Really silly looking box art
    * A title that, when translated, becomes a paragraph of text
     
  9. gov78

    gov78 Ha made you Look

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    wasnt this supposed to have wifi?
     
  10. shadowboy

    shadowboy :D

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    Question is, is it good?
     
  11. stingfist

    stingfist Advanced Member

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    [​IMG] [​IMG] [​IMG] [​IMG]

    Man I look at all the Japanese games and how true! [​IMG]
     
  12. Cutman

    Cutman GBAtemp Fan

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    Such a simple question, yet it will probably never be honestly answered.
     
  13. JayceMJ

    JayceMJ Member

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    There's not really a card system in the game. There are "Cards" but really, you just choose 3 generals to guard your bases. This happens before you start the battle. In game there's a random spell thing which so far it's only cycling between two (earthquake and meteor) spells, you have to collect a certain amount of coins then it'll randomly chose one of them.

    You run around in a multi stage map. Each map has a different set up of stages. All of these stages have a bunch of units in them and you have to defeat a certain amount of them to move on. There's different kinds of special units that you have to do certain things to kill/to start to kill them. (The only stages you don't have to defeat units on are ones where your bases occupy)

    When you and your opposing commander are on the same stage you start a 1 on 1 battle with them. The loser gets sent to one of the respawn points while the winner stays (respawn points are signified on the map with a dotted line).

    The goal is to get the opposing commander's two bunkers and then take their base. All three of these points have a general inside them that you have to defeat 1 on 1.

    The game design is pretty short sighted, not really fit for a hand held, and can end up just a plethora of 1 on 1 fights with the opposing commander. The last game I played took 45 minutes to complete.

    Still a fun game though, at least I'm enjoying it. It's what you'd expect from a Dynasty Warriors game, lots of button mashing and lots of killing.
     
  14. Westside

    Westside Sogdiana

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    That's what I've been waiting for. Reminds me of the days we played Dynasty Warriors for the Aracde systems.