Huzzah!
I found the problem with some 64K games like Sailor Man. Turns out the vector table in the ROMs is still always visible to the SAM for vector handling... and the only 64K games that were working are games that don't directly require an interrupt vector (some games just poll for interrupts).
With this fix, many more 64K should now work properly. Happy day! This will be folded into build 0.9... soon.
Still can't figure out the Manic Miner jumping issue... but of the two problems, that's a lesser concern.
I found the problem with some 64K games like Sailor Man. Turns out the vector table in the ROMs is still always visible to the SAM for vector handling... and the only 64K games that were working are games that don't directly require an interrupt vector (some games just poll for interrupts).
With this fix, many more 64K should now work properly. Happy day! This will be folded into build 0.9... soon.
Still can't figure out the Manic Miner jumping issue... but of the two problems, that's a lesser concern.












