Homebrew Official [Download] Decrypt9 - Open Source Decryption Tools (WIP)

  • Thread starter Thread starter d0k3
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Well, what is the difference between decrypting and cryptofixing? ;) From what I've read, there is some trouble for GW users, cause the GW card won't accept fully decrypted .CIAs from some reason. Are you a GW user? If you are willing to test, I can try to code a fix.

are you still thinking about making up a fix for us GW users???:wub::wub:
we would really like to be able to use this with GW:bow:
 
we will test..
if it has any problemz we wont get mad..
we will post the results then grab a beer or three and wait for a fix..
and when it works we will celebrate
 
Last edited by Jow Banks,
Sorry
i just get excited when something new i can use is on its way
GW has stopped making thing for us - so we need new things like this.
 
SDgen.bin,What did the file 'movable.sed' do?
when I decrypt SD,text said movable.sed is not found.

I rebuilded 162900.3ds by '3DS Multi Decryptor' wiht decrypted SDinfo.bin.
but the rom could only run on the O3DS which downloaded this game and had this game's seed.Other 3ds could not run it,keep loading.
Could Decrypt9WIP decrypt 162900.3ds with seeddb.bin?How to do it?
Because I want to build .3ds for GW card playing.
Thank you very much!

Moving that here, hoping that others can say something about this, too! The 'movable.sed' is, to my knowledge, only required if you want to decrypt the SD stuff of another 3DS, so no worries about the missing file. You can fully decrypt the .3DS rom in Decrypt9, the option is called 'NCCH Decryptor' and works the same as the CIA decryptor (only for .3ds, not .cia). I don't know if the GW can handle fully decrypted .3DS files, though. I don't own a GW, so you need to try!
 
Last edited by d0k3,
When I take a working .3DS file and run it through "NCCH Decryptor" it decrypts OK, but Gateway can't see it anymore.
Loading the now Decrypted .3DS file into the Gateway SD Card I just get a white block on the screen where it Game's Icon is supposed to be.

np1amp.jpg
 
Last edited by Datalogger,
When I run a working .3DS file and run it through "NCCH Decryptor" it decrypts OK, but Gateway can't see it anymore.
Loading the now Decrypted .3DS file into the Gateway SD Card I just get a while block on the screen where it Game's Icon is supposed to be.
Gateway recognizes 2 types of cci : retail one, zero-key encrypted.
 
When I take a working .3DS file and run it through "NCCH Decryptor" it decrypts OK, but Gateway can't see it anymore.
Loading the now Decrypted .3DS file into the Gateway SD Card I just get a while block on the screen where it Game's Icon is supposed to be.
Gateway recognizes 2 types of cci : retail one, zero-key encrypted.
Alright.... what's that with gateway that absolutely requires encryption....? duh... :/. Anyways, I'll try and add a NCCH encryption option, let's see if it works that way. Is there any information available online about zero-key encryption? Don't know how that works, yet.
 
the game which has seed-encrypted decrypted by the SD decryptor and repacked by SDto3DS could not run at other 3ds.
Will you plan to fix seed-decrypted to SD decryptor in next Version?
You got that wrong. The SD Decryptor works exactly as intended, but there are 2 layers of encryption. If you want it fully decrypted, you need to use the NCCH Decryptor on the rebuilt 3DS.
 
I wonder, what about homebrew CIAs on GW? Most of them are not encrypted at all (like, f.e. my CTRXplorer). So, will they not run on GW?

Also, what about homebrew .3DS (again, like CTRXplorer)? There is to my knowledge no way other than GW to run them.
 
Last edited by d0k3,
I wonder, what about homebrew CIAs on GW? Most of them are not encrypted at all (like, f.e. my CTRXplorer). So, will they not run on GW?

Also, what about homebrew .3DS (again, like CTRXplorer)? There is to my knowledge no way other than GW to run them.

Afaik they all run fine on GW, the CIAs that is
 
Can someone check? Does my up to date version of CTRXplorer work on GW? I'm interested in .CIA and .3DS!
 
Don't know if this helps at all but...

I ran CTRXplorer.3DS through Decrypt9(WIP)

The 1st time it error'ed out and said it failed.
The 2nd time it said it was not encrypted.

When I load the 3DS file it tried to process, it just shows a White Box in GW.

24llnno.png
 
Last edited by Datalogger,
So the Cia could repack to .3ds for GW.right?
I think so. Deep decrypt the CIA first, then you can convert it to .3DS (I'm sure you'll find a good tutorial).
Don't know if this helps at all but...

I ran CTRXplorer.3DS through Decrypt9(WIP)

The 1st time it error'ed out and said it failed.
The 2nd time it said it was not encrypted.

When I load the 3DS file it tried to process, it just shows a White Box in GW.

24llnno.png
I know. Pretty strange, but the file is in fact broken in the process. All commercial stuff is processed without any trouble at all. And the above problem is not only for CTRXplorer, but basically for all homebrew .3DS. There's also a (minor) problem for homebrew .CIAs, which seem to have bad hashes.
 

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