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If only I knew what I were doing..
this give the following errors:To CIA creator, just use a workaround which include CSND service to fix this error.
You can take as workaround sample my lpp-3ds workaround: https://github.com/Rinnegatamante/lpp-3ds/blob/master/cia_workaround.rsf
[EXHEADER ERROR] Too Many Service Names, maximum is 32
[EXHEADER ERROR] Failed to create ExHeader
[NCCH ERROR] NCCH Build Process Failed
[RESULT] Failed to build outfile
I'm using a regular launch 3DS.are you using a n3ds?
If you're using latest build of devkitpro, CTRULIB is not setted as environment variable cause libctru are now built-in in devkitarm.
as Rinnegatamante indicated this was a holdover from before ctrulib was merged into the devkitarm build process. It is no longer needed and I removed it from the makefile. there was even a note in the makefile that this was a temporary solution.Code:Makefile:11: *** "Please set CTRULIB in your environment. export CTRULIB=<path t o>libctru". Stop.
CRULIB is in my motherfucking evnvimrnemt.
Reuplaod the new makefile then. I just downloaded it and same issue.as Rinnegatamante indicated this was a holdover from before ctrulib was merged into the devkitarm build process. It is no longer needed and I removed it from the makefile. there was even a note in the makefile that this was a temporary solution.
I'm using a regular launch 3DS.
I revereted back to the older .3dsx build from December 25th and that works fine, so something with the new version is causing the sound to not initialise and hang.
I'm using a regular launch 3DS.
I revereted back to the older .3dsx build from December 25th and that works fine, so something with the new version is causing the sound to not initialise and hang.
not sure how you could be seeing that with the new makefileReuplaod the new makefile then. I just downloaded it and same issue.
It still gives me the errorthe old version always looked in the root directory for the wad files
which verson of ninjhax and the 3ds_hb_menu are you using?
not sure how you could be seeing that with the new makefile
here is a diff where you can see that I removed that test from the makefile:
https://github.com/elhobbs/prboom3ds/commit/7a5e7793fa31d01530521e1ca9f034e7bcad3f9e

this give the following errors:
Code:[EXHEADER ERROR] Too Many Service Names, maximum is 32 [EXHEADER ERROR] Failed to create ExHeader [NCCH ERROR] NCCH Build Process Failed [RESULT] Failed to build outfile
I did that and I disabled sound and music code paths when csnd fails to I it. Updated code and binaries are on github. If anyone test this out then let me know the results.Try to remove some unused services like am:u, am:net and ns:s.
I am not sure why no one was able to build this. and since no one was willing to send me a build log with error messages I could not really help anyone. In any case I updated the source to support the very latest (just released today) version of devkitarm and ctrulib. If you have an older version you will most likely get a link error.
In addition I included the binary files on git so they can be downloaded from there. there is a 3dsx file and a cia file. I have not tested the cia file - so let me know if it works.
mus: d_intro
starting music... done



Did you download the new version? This screenshot shows the old initiialization output.Dont know if it is the same for everyone. This is where it locks up at when trying to run the .cia File. As I mentioned before, the .3ds works perfectly in my Gateway under 9.2 Firmware/Emunand.
Can you get a screenshot that shows the text between "csndInit" and "starting music thread"? Also can you make sure you are running the latest version? Not sure if you just typed it differently but the latest version should say csndInit not CSND init. The screenshot should show the value for csndChannels which should tell me which sound channels are available for use and if below that if the music thread started successfully. Thanks.Tried the latest binaries and they work fine, no sound tho (it says CSND init OK! in the startup blurb - I have an old3ds, and I had sound on the original build from page 1 - haven't tested any between then and now). The keyboard for saving etc is a great additionI found the CIA version exits gracefully to the home menu, but the 3dsx version freezes when you press y to exit.


