misteromar said:
Pixma said:
misteromar said:
Any one get the codes to work with Wiiflow?
I downloaded the cheats from within wiiflow, applied the b button one, kept hook type as vbi (tried one a couple of others), tried debugger mode with gecko and without. But none worked, still needed waggle.
A code for nun chuck controls owuld be good or CC even better.
(Also the button remap code crash the game for me when you try and load to the levels.)
try putting these in the ocarina file manually...worked for me and i had alot of problems too...does anybody know how the remapping thing works? Any news on "B vs. 1" Cheat? I think Nunchuk & Wiimote is Problematic since both Nunchuck and Wiimote are used to smash stuff...perhaps thats the problem...
Where are you putting the codes?
Wiiflow saves them SD\wiiflow\codes\SF8E01.txt also a flie in SD\wiiflow\codes\gct\SF8E01.gct
but there is also a folder SD\wiiflow\txtcodes, I put the text file of cheats there too.
The alternative cheats posted here are the same as the ones on geckocodes.
I use WiiFlow 1.1 (couldn't be bothered to update
) and the trick still works. I changed the values in geckocodes.org with the alternative ones that were given here and it worked. I just had to put the newly generated SF8E01.gct under SD:\codes and just enable "Ocarina: ON" in the settings of DKCR in WiiFlow 1.1. And it worked. 1.1 doesn't even give you the option to download cheats and select which ones you want to activate.
Try this:
http://ul.to/tvpdr3
It's the .gct I generated with the new values. Also, I'd like to understand how this overwriting of values works so that we can manage more button remappings. Can anyone please explain? Thanks! Hope this helps