Homebrew Does the 3ds always render the framebuffer in 3d?

Bazooka_Face

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What I'm trying to say is, from a technical viewpoint does turning off 3d on the 3ds make the gpu render only one single image, or does it render the two as if it's in 3d still? I'm not sure because turning off 3d doesn't give a performance boost in some games.
 
Most likely it is dependent on how the game was implemented.

From my experience, when developing a homebrew application you have to explicitly enable 3D mode on startup to have the stereoscopic view available and then access the position of the slider to determine the difference for rendering on the left and right screen. If you do the check and the slider is off you can do a trick such as "don't render anything on the right screen since it isn't rendered" but maybe some games don't bother with the check and just render both at all times.
 
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Most likely it is dependent on how the game was implemented.

From my experience, when developing a homebrew application you have to explicitly enable 3D mode on startup to have the stereoscopic view available and then access the position of the slider to determine the difference for rendering on the left and right screen. If you do the check and the slider is off you can do a trick such as "don't render anything on the right screen since it isn't rendered" but maybe some games don't bother with the check and just render both at all times.
Yeah, I think some examples that render both in 2d are mario 3d land and mario kart 7
 

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