Does Nintendont support DK bongos on regular Wii?

Discussion in 'Wii - Hacking' started by Petegamer331, Nov 30, 2014.

  1. Petegamer331
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    Petegamer331 Member

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    I see that the DK bongos are not supported by Nintendont on the Wii U but do they work on the regular Wii for Donkey Konga?
     
  2. Cyan

    Cyan GBATemp's lurking knight

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    yes they work.
    Either in emulated mode (HID OFF, Native control OFF), or in official controller port communication (HID OFF, Native control ON).

    We didn't had a clear answer (or a user testing it) when using the WiiU Gamecube Controller Adapter. If it works with the adapter, it will also work on WiiU.
     
  3. GreyRogue

    GreyRogue GBAtemp Regular

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    I just tried Bongos on my Wii with the Gamecube adapter (not using the ports in the Wii). The start button works, but I couldn't get the clap to work and it looked like left was constantly being held down. I didn't diagnose if this could be fixed or not. I think there is some special handling in the code for bongos when not using Native that does work. Maybe it could be applied to the gamecube adapter. As I said I didn't look into it closely.
    They do work without the gamecube adapter on the wii.

    Semi-related:
    My Intec Racing Wheel does work with the gamecube adapter.
     
  4. Shadowfied

    Shadowfied GBAtemp Advanced Maniac

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    They seem to work somewhat for Donkey Konga 1. The clapping is extremely sensitive though, and for some odd reason the "volume meter" doesn't move when you clap in the settings. Holding both buttons to go back doesn't work either. Donkey Konga 2 has the same problem as using the Wii U Gamecube adapter, it just keeps scrolling to the left..

    TLDR; Donkey Konga 1 works, but not perfectly (keep a normal GC controller around to navigate menus)
    Donkey Konga 2 is a no go.

    Edit: It might just have been my slightly off-centered bongos that didn't work properly on the Wii, they do on the GameCube though.