Does nintendo actively blocks emunand in each update?

Discussion in '3DS - Flashcards & Custom Firmwares' started by simonhwsn, Dec 16, 2014.

  1. simonhwsn
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    simonhwsn Member

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    It may be a very silly question but in the case of DS flashcarts nintendo blocks (or used to block?) them actively by changing the whitelist, is it kind of the same situation with emunand? or it gets blocked inherently due the firmware version change?
     
  2. kyogre123

    kyogre123 Mexican Pride

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    They have been intentionally trying to block it since 8.0, so updating to a non-currently supported FW by GW is a bad idea.
     
  3. liomajor

    liomajor GBAtemp Maniac

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    For DS (not 3DS) there is one file as whitelist inside updates.

    Starting emuNAND and loading launcher.dat, it needs memory hooks and the offset might change in updates for region fix/breaking sign and so on.

    The result after Nintendo updates Firmware might be blackscreen oder missing functions until Gateway udpates the launcher.dat.
     
  4. masterzero

    masterzero GBAtemp Advanced Fan

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    I don't think they block anything tho... The way emunand works is 4.5 is still running at the base , along with the exploit. This shouldn't let the 3ds know that it's running an emulated nand... I think the emunand breaks when new features are present ( 7.x keys , themes , theme shuffle) and neither the gateway launcher or the 3ds 4.5 firmware know how to handle them
     
  5. Oxybelis

    Oxybelis GBAtemp Fan

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    Emunand breaks when Nintendo touches Home menu portion of firmware. GW uses hardcoded patch offsets it seems.