Hacking Documenting the Gfx2 (.gtx) format

AboodXD

I hack NSMB games, and other shiz.
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I've started documenting the GFD (Gfx2, GTX, GSH) format a while ago.

What are GFD (.gtx/.gsh) files you say?
GFD files are a demonstration container for texture data that was designed to be integrated into a production pipeline.

Since I can't contribute to MK8-Wiki, I made a wiki page here:
https://github.com/aboood40091/GTX-Extractor/wiki

I've also started reverse-engineering TexConv2, and using the knowledge I got from it, I'm writing a Gfx2 to PNG converter, which you can find here:
https://github.com/aboood40091/GTX-Extractor/releases

Edit: After doing some researches and reverse-engineering TexConv2, TexConv2 isn't useful that much, they're those libs it uses that are that useful.

Note: I have TexConv2 completely exposed, I have fully reverse-engineered it. It's not useful at all... (At least to me)
It contains nothing important. On the other hand, the most important thing I found was both texUtils and the DDS converter. :P

I'm releasing those documentations to save other people the work I did.
And I think I'll stop here.

Go look at the Wiki! It has a lot of useful stuff already!
 
Last edited by AboodXD,

AboodXD

I hack NSMB games, and other shiz.
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But seriously though, documeting things wasn't my thing, but now I find it interesting, and challenging! :D

Anyway, is there somebody who is interested in this? :unsure:
 
Last edited by AboodXD,

Pachee

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Could you take a look at these files? GTX Extractor could not find any textures, so what could be inside?
 

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