Gaming DIVINITY - controls/gameplay ?

Rahkeesh

Well-Known Member
Member
Joined
Apr 3, 2018
Messages
2,124
Trophies
1
Age
41
XP
2,777
Country
United States
Combat is true turn-based, its about as far from Diablo as you can possibly get. You move and assign actions for one character at a time on their turn.

I'm surprised how many people want to equate isometric RPG with ARPG these days.
 
Last edited by Rahkeesh,

burial

Well-Known Member
OP
Member
Joined
Aug 15, 2018
Messages
321
Trophies
0
Age
43
XP
1,285
Country
United States
Combat is true turn-based, its about as far from Diablo as you can possibly get. You move and assign actions for one character at a time on their turn.

I'm surprised how many people want to equate isometric RPG with ARPG these days.
Was afraid of that...

So are any of the cRPG ported to switch more action based?
 

burial

Well-Known Member
OP
Member
Joined
Aug 15, 2018
Messages
321
Trophies
0
Age
43
XP
1,285
Country
United States
There are a bunch that are real time with pause, if you count that as Action.
Hm, would that be something like KOTOR? KOTOR gameplay was fine. They dont have to be straight action like Diablo, but for example I gave up on Baldurs Gate before the tutorial was over.
 

The_Boulevard

Member
Newcomer
Joined
Nov 11, 2019
Messages
6
Trophies
0
Age
24
XP
37
Country
United States
Hm, would that be something like KOTOR? KOTOR gameplay was fine. They dont have to be straight action like Diablo, but for example I gave up on Baldurs Gate before the tutorial was over.
Oh, that was what I was thinking of. That and Icewind Dale were like proto-KOTORs in terms of combat. I can't really think of any others off the top of my head. Sorry.
 
  • Like
Reactions: burial

Rahkeesh

Well-Known Member
Member
Joined
Apr 3, 2018
Messages
2,124
Trophies
1
Age
41
XP
2,777
Country
United States
Neverwinter Nights is one more step from Baldur's Gate towards KOTOR, KOTOR used the same engine actually. The animations are pretty jank compared to the cool lightsaber duels, but the underlying gameplay mechanics are quite similar, you control just one character and can play over-the-shoulder, with one or two AI party helping.

It should be releasing on Switch soonish, but its kind of hard to recommend to newbies because the default campaign isn't great, only its final expansion Hordes of the Underdark approaches the level of quality Bioware used to be known for. Back in the day this game was all about community developed campaigns and I don't know what support there will be on console for that.
 

The_Boulevard

Member
Newcomer
Joined
Nov 11, 2019
Messages
6
Trophies
0
Age
24
XP
37
Country
United States
Neverwinter Nights is one more step from Baldur's Gate towards KOTOR, KOTOR used the same engine actually. The animations are pretty jank compared to the cool lightsaber duels, but the underlying gameplay mechanics are quite similar, you control just one character and can play over-the-shoulder, with one or two AI party helping.

It should be releasing on Switch soonish, but its kind of hard to recommend to newbies because the default campaign isn't great, only its final expansion Hordes of the Underdark approaches the level of quality Bioware used to be known for. Back in the day this game was all about community developed campaigns and I don't know what support there will be on console for that.
I didn't even know NWN was getting a switch port. I know the enhanced edition on PC is garbage because Beamdog is charging for each of the premium modules individually while doing nothing to fix them.
 

eyeliner

Has an itch needing to be scratched.
Member
Joined
Feb 17, 2006
Messages
2,336
Trophies
1
Age
42
XP
4,198
Country
Portugal
cRPGs are basically dead, unfortunately. And if you want console ports, you're in a dry world there.

Try Titan's Quest. Or Dragon's Dogma.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: Lol