Jolan said:
Hmm...I wonder if SaveGameDeemer will work on EU->JP save for Dissidia...I wanna see if there's an import option...
There is, at the start you can either begin with no import data, import from the original Dissidia or import from the Universal Tuning re-release. If you import you carry over levels, abilities, accessory slots, icons and some of the PP catalogue. You CAN however import data and choose not to import your characters's levels. One would think that would break the game, but not really, more on that later.
I played for about 45 minutes and here are my impressions!
Just like the first one you have to set a player name, bonus day and all that, but you can also select the story mode's difficulty, though you can change that at any time in the Options menu.
After the opening CG a moogle welcomes you to the world of Dissidia, he asks if this is your first time playing Dissidia or not. It wasn't my first time so I obviously said it wasn't, afterwards I got some tutorial battles that explained the assist system. If you're a newcomer my guess is that the game also shows the battle basics like brave points and all that. Afterwards I started the story mode and played through Chapter 0 and Chapter 1, though I skipped most events since I'm gonna wait for the English version for that.
Almost right off the bat you're thrown into the (FFI's) world map which is simply gorgeous. It's failry big and gives you that fake freedom sense.
You can talk to your companions, shop, customize your current character and find treasure chests, among other things. Chests not only contain accessories and equipment though, they also contain skills. After a bit you come across some moogles, by talking to them you can shop using KP (which means Kupo, how cute, though at first I though it was Kupo Points or something longer than just Kupo), they sell weapons, armor, accesories, skills AND summons (I hope I didn't forget anything!). KP is earned by fighting inside the dungeons (while exploring it you find gates with strange seals on them, those are the dungeons. ), which are still played out like the "chess" boards of the original Dissidia. Luckily the DP are gone with the KP's appearence, and dungeons don't seem to have a percentage of completion unlike each storyline in the original Dissidia, which is a relief, I think.
Something which I really liked was that your companions don't just disappear like in most RPGs, rather, they move with you (but not like in FFVIII where they followed the exact same route as you, rather, it takes a similar approach to what FFXIII did).
On the battle side of things, assists are very useful, and having a choice of how hard you want the game to be is nice too. I played in the hardest difficulty and it wasn't really hard per se, it just makes the AI... less stupid. For example, instead of leaving EX cores lying about waiting for you to take them they actually *try* to have them themselves.
Finally, you can change your character's level at will. So, if you have, say, Terra at level 100, you can change her to level 1 and then back to 100 whenever you want as long as she has reached that level naturally, in this case, she obviously has. So a character whose maximum level is 7 won't be able to change his/her level to 100, only to 7 and so forth.
I can't wait for the US release so I can transfer my Dissidia save file
.