Hacking Disk Channel Loading Without CIOSCORP

  • Thread starter Thread starter truballr
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hi buddy thanks for this i might give this a go 2moro, hopefully you will get around the region free side of it though
smile.gif
keep up the good work
 
aquilino said:
fishears said:
@truballr
Any chance you could inject this into a smaller channel - like the menupatcher-lite channel (its only about 260kb) with no banners/sounds??
5.2mb is HUGE for something you never look at
wink.gif

ok

I do not have images for baner


black screen default

yeah, black screen and no sound - that should cut the size right down
thank you for your time & effort
smile.gif
 
screamq3 said:
have anyone tried this with any game with the 002 protection? if so whats the result

I am going to try that, if it doesn't work, installing the required IOS's should make it work, like the modchips
 
truballr said:
yakboy said:
This is way too much trouble when you just install CIOSCORP and be done with it. I can play all backups with out issues and Japanese games as well. Just patch them to the NTSC-U region and good to go. While this seems like an interesting idea, using CIOSCORP is just more logical.

Actually, patching all those files is a big deal for a lot of people. And some of us don't want to permanently patch the system menu or any of the files, this way is much safer, and hangs off of preloader, and it's very easy to install.


You can always reinstall the originally WADS very easy to put the start menu back to the way it was. WOW, if I had that attitude I would have never even installed the home brew channel. Also, CIOSCORP is truly having your Wii hacked and more of a virtual mod chip. To me this has a very cool geek factor knowing that as long a don't do updates I am golden.

Here is another way of looking at it and I'll use Linux as an example, for all you fellow geeks out there.

Installing this preloader is more like editing the /etc/local.rc and pointing it to program that will run every time on boot before X-Windows starts.

Installing CIOSCORP is more like compiling the needed modules into the kernel that are now apart of the system.
 
As far as the arguing over which way is better... the answer is neither. The best way will combine the cioscorp idea with the preloader booting a menu patcher to enable region free. Replacing all the IOS with CIOS has allowed us to have basically 100% of games running properly. The 001 and 002 errors don't exist with the corp package, all the random DRE errors no longer happen, and games that would freeze or glitch in the loaders no longer freeze or glitch after installing, this includes games such as HOD2+3 which both work for me straight from disc channel now. The way the backup loaders force games to use ios249 is where a lot of the problems where coming from. Now games can use the IOS they want, since its only patched to enable non wii discs to be read. Regular Disks still run at full speed, and play without issue. So stop arguing over which is best. The best will be to combine the methods, thus excluding 6x backup reading and GC backups (so far), will give us mod chip functionality without the chip.
 
yakboy said:
Here is another way of looking at it and I'll use Linux as an example, for all you fellow geeks out there.

Installing this preloader is more like editing the /etc/local.rc and pointing it to program that will run every time on boot before X-Windows starts.

Installing CIOSCORP is more like compiling the needed modules into the kernel that are now apart of the system.
I understand perfectly.

But I'd compare Preloader to more something like GRUB or LILO. Or that could be BootMii.

CIOSCORP might be more like /bin. I dunno. I'm just thinking.
 
yakboy said:
truballr said:
yakboy said:
This is way too much trouble when you just install CIOSCORP and be done with it. I can play all backups with out issues and Japanese games as well. Just patch them to the NTSC-U region and good to go. While this seems like an interesting idea, using CIOSCORP is just more logical.

Actually, patching all those files is a big deal for a lot of people. And some of us don't want to permanently patch the system menu or any of the files, this way is much safer, and hangs off of preloader, and it's very easy to install.


You can always reinstall the originally WADS very easy to put the start menu back to the way it was. WOW, if I had that attitude I would have never even installed the home brew channel. Also, CIOSCORP is truly having your Wii hacked and more of a virtual mod chip. To me this has a very cool geek factor knowing that as long a don't do updates I am golden.

Here is another way of looking at it and I'll use Linux as an example, for all you fellow geeks out there.

Installing this preloader is more like editing the /etc/local.rc and pointing it to program that will run every time on boot before X-Windows starts.

Installing CIOSCORP is more like compiling the needed modules into the kernel that are now apart of the system.

Yet, still, some of us do not want to mess with our system files. Especially patching every single one of them. You don't know it now, but it could cause many problems down the road, plus to me, this seems easier to install. I'm not saying CIOSCORP is bad, as I also installed it, but you never know what patching those files could do.

Think of this as Rebooter, without having to load GAMMA and being able to have Preloader installed. Wiigator said it himself, he doesn't want to permantly patch the system, so they created Rebooter.
 
digitydogs said:
As far as the arguing over which way is better... the answer is neither. The best way will combine the cioscorp idea with the preloader booting a menu patcher to enable region free. Replacing all the IOS with CIOS has allowed us to have basically 100% of games running properly. The 001 and 002 errors don't exist with the corp package, all the random DRE errors no longer happen, and games that would freeze or glitch in the loaders no longer freeze or glitch after installing, this includes games such as HOD2+3 which both work for me straight from disc channel now. The way the backup loaders force games to use ios249 is where a lot of the problems where coming from. Now games can use the IOS they want, since its only patched to enable non wii discs to be read. Regular Disks still run at full speed, and play without issue. So stop arguing over which is best. The best will be to combine the methods, thus excluding 6x backup reading and GC backups (so far), will give us mod chip functionality without the chip.


Hate to break it to you but we already have region free. Just use Starfall or patch the ISO the NTSC-U region code with WiU1.1. I also brick block them as well. The problem is that PAL used a totally different frequency the NTSC, so the only way would be to use a loader that forces it. I am not aware of any games that are PAL only that are worth playing and for the new that do, use the loader forced to NTSC region. So going by what you said the corp package is better. The only thing better would be to run the backups at x6 speed.
 
truballr said:
yakboy said:
truballr said:
yakboy said:
This is way too much trouble when you just install CIOSCORP and be done with it. I can play all backups with out issues and Japanese games as well. Just patch them to the NTSC-U region and good to go. While this seems like an interesting idea, using CIOSCORP is just more logical.

Actually, patching all those files is a big deal for a lot of people. And some of us don't want to permanently patch the system menu or any of the files, this way is much safer, and hangs off of preloader, and it's very easy to install.


You can always reinstall the originally WADS very easy to put the start menu back to the way it was. WOW, if I had that attitude I would have never even installed the home brew channel. Also, CIOSCORP is truly having your Wii hacked and more of a virtual mod chip. To me this has a very cool geek factor knowing that as long a don't do updates I am golden.

Here is another way of looking at it and I'll use Linux as an example, for all you fellow geeks out there.

Installing this preloader is more like editing the /etc/local.rc and pointing it to program that will run every time on boot before X-Windows starts.

Installing CIOSCORP is more like compiling the needed modules into the kernel that are now apart of the system.

Yet, still, some of us do not want to mess with our system files. Especially patching every single one of them. You don't know it now, but it could cause many problems down the road, plus to me, this seems easier to install. I'm not saying CIOSCORP is bad, as I also installed it, but you never know what patching those files could do.

Think of this as Rebooter, without having to load GAMMA and being able to have Preloader installed. Wiigator said it himself, he doesn't want to permantly patch the system, so they created Rebooter.

You really aren't getting the point.
 
yakboy said:
digitydogs said:
As far as the arguing over which way is better... the answer is neither. The best way will combine the cioscorp idea with the preloader booting a menu patcher to enable region free. Replacing all the IOS with CIOS has allowed us to have basically 100% of games running properly. The 001 and 002 errors don't exist with the corp package, all the random DRE errors no longer happen, and games that would freeze or glitch in the loaders no longer freeze or glitch after installing, this includes games such as HOD2+3 which both work for me straight from disc channel now. The way the backup loaders force games to use ios249 is where a lot of the problems where coming from. Now games can use the IOS they want, since its only patched to enable non wii discs to be read. Regular Disks still run at full speed, and play without issue. So stop arguing over which is best. The best will be to combine the methods, thus excluding 6x backup reading and GC backups (so far), will give us mod chip functionality without the chip.


Hate to break it to you but we already have region free. Just use Starfall or patch the ISO the NTSC-U region code with WiU1.1. I also brick block them as well. The problem is that PAL used a totally different frequency the NTSC, so the only way would be to use a loader that forces it. I am not aware of any games that are PAL only that are worth playing and for the new that do, use the loader forced to NTSC region. So going by what you said the corp package is better. The only thing better would be to run the backups at x6 speed.

I thought using Starfall doesn't work with region free when using CIOSCORP, wasn't that the problem? You would have to patch every PAL game to use NTSC, you could do that with this also, and most people would not like to do that.
 
truballr said:
yakboy said:
digitydogs said:
As far as the arguing over which way is better... the answer is neither. The best way will combine the cioscorp idea with the preloader booting a menu patcher to enable region free. Replacing all the IOS with CIOS has allowed us to have basically 100% of games running properly. The 001 and 002 errors don't exist with the corp package, all the random DRE errors no longer happen, and games that would freeze or glitch in the loaders no longer freeze or glitch after installing, this includes games such as HOD2+3 which both work for me straight from disc channel now. The way the backup loaders force games to use ios249 is where a lot of the problems where coming from. Now games can use the IOS they want, since its only patched to enable non wii discs to be read. Regular Disks still run at full speed, and play without issue. So stop arguing over which is best. The best will be to combine the methods, thus excluding 6x backup reading and GC backups (so far), will give us mod chip functionality without the chip.


Hate to break it to you but we already have region free. Just use Starfall or patch the ISO the NTSC-U region code with WiU1.1. I also brick block them as well. The problem is that PAL used a totally different frequency the NTSC, so the only way would be to use a loader that forces it. I am not aware of any games that are PAL only that are worth playing and for the new that do, use the loader forced to NTSC region. So going by what you said the corp package is better. The only thing better would be to run the backups at x6 speed.

I thought using Starfall doesn't work with region free when using CIOSCORP, wasn't that the problem? You would have to patch every PAL game to use NTSC, you could do that with this also, and most people would not like to do that.

It's been working great for me!!!!!!
 
The goal is to get the region free loading without having to patch the games to a certain region. I already have the video issue between pal and ntsc figured out for once we get region free fixed. Star Fall region free has never worked for me, but the rest of the hacks did.
 
digitydogs said:
The goal is to get the region free loading without having to patch the games to a certain region. I already have the video issue between pal and ntsc figured out for once we get region free fixed. Star Fall region free has never worked for me, but the rest of the hacks did.

aquilino is currently working on it.
 
digitydogs said:
The goal is to get the region free loading without having to patch the games to a certain region. I already have the video issue between pal and ntsc figured out for once we get region free fixed. Star Fall region free has never worked for me, but the rest of the hacks did.


Now if they could update Starfall to fix the screen issues would be nice. Again, when you can just patch the games for NTSC-J and just play the NTSC version of the game, unless you have a PAL Wii, it's pointless.
 
@truballr.... tell him if he needs help feel free to pm me. I have all the codes used from the various loaders and rebooters sitting in a folder... i've been working on the same thing myself.

@yakboy... if we stopped working on something because it was pointless to a few people we wouldn't have any of the homebrew or hacks we have now. and i for one don't plan on turning my back on those with PAL wii's simply because we can patch our games to ntsc-u. Imagine if Credair had said forget NTSC users when he made starfall because he has a pal wii and it works for him, therefore pointless to do for ntsc users.
 
is it possible to make a region free wii channel with video patch hack for preloader like the gc one, but make it more more of a force disk language patch, or is this just not doable?
 
digitydogs said:
@truballr.... tell him if he needs help feel free to pm me. I have all the codes used from the various loaders and rebooters sitting in a folder... i've been working on the same thing myself.

@yakboy... if we stopped working on something because it was pointless to a few people we wouldn't have any of the homebrew or hacks we have now. and i for one don't plan on turning my back on those with PAL wii's simply because we can patch our games to ntsc-u. Imagine if Credair had said forget NTSC users when he made starfall because he has a pal wii and it works for him, therefore pointless to do for ntsc users.


Touche, I fully agree with you!
 
digitydogs said:
@truballr.... tell him if he needs help feel free to pm me. I have all the codes used from the various loaders and rebooters sitting in a folder... i've been working on the same thing myself.

@yakboy... if we stopped working on something because it was pointless to a few people we wouldn't have any of the homebrew or hacks we have now. and i for one don't plan on turning my back on those with PAL wii's simply because we can patch our games to ntsc-u. Imagine if Credair had said forget NTSC users when he made starfall because he has a pal wii and it works for him, therefore pointless to do for ntsc users.

I will tell him to get to you as soon as he gets to my fixing some bugs.


QUOTE(nutta_nic @ Jan 20 2009, 03:20 PM) is it possible to make a region free wii channel with video patch hack for preloader like the gc one, but make it more more of a force disk language language patch, or is this just doable?

Lets see how he thinks about that
 

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