Hacking Dios Mios Lite

  • Thread starter Thread starter G0dLiKe
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Made it to tallon overworld and suddenly an error message appears.. well we have to wait for a fix :)
damn really metroid is the one game i wanted to work lol ah well... tales of symphonia and megaman x command run well now.... didnt crediar show metroid prime 2 running in the video on youtube? so the second one works?
 
Its working,but i dont know why WWE day of reckoning 2 stopped working since rev21
Aww man! That was what I was gonna test later when I get home :-) It used to work in the old DML prior to being open source. This is the first time i'll be trying it again after an amazing improvement. Sad to hear that...
Got black screen in WWE day of reckoning 1 & 2
 
Hi,

Is anyone running this from Real Nand? I created a wad using r26 now get black screen on DoubleDash and Mario Golf.

Cheers.
 
hi dancemonkey , i had the same problem at first,, on my end nothing changed until i deleted everything on my sd card but my games,, and all my originals played again,, same games as yours,,
 
hi dancemonkey , i had the same problem at first,, on my end nothing changed until i deleted everything on my sd card but my games,, and all my originals played again,, same games as yours,,

I'll give it a go when I get home from work. Thanks!!
 
the readme says install the wad to the real nand. .is that right? shouldnt the wad be installed to the sneek nand?
 
the readme says install the wad to the real nand. .is that right? shouldnt the wad be installed to the sneek nand?
By default yes, it is meant to be installed to your internal NAND as MIOS, but this is meant to accommodate those without a boot2 Wii for reasons of compatibility. If you happen to have an older boot2 Wii, you can choose to launch DML from *NEEK simply by uncommenting lines 106 through 117 in DML/main.c, and installing it to your *NEEK FS as BC.
 
Do you compiled the source again?
The DML file has not the same size as the codegoogle.

Anyways here is a zip whit the good one:
http://www.mediafire...38e64dp00my7743
I normally use the debug version for compiling, I'm sure thats the reason why my one is bigger. Please don't just pack my wad creator too with it ok ;)
 
ok , so just for you guys to know
metal gear the twin snakes , and beyond good & evil
have the "dvd read error screen " both of them

using neogamma and postloader , PAL version wii and backups
microSDhc fat ,16kb cluster size 20 mbs avg speed
SDhc fat 32 ,64kb cluster size class 10

same issue with these 2 SD cards , hope this info helps.

edit: Wind waker save does not work on r26 ,
so i created a new one
the game works 100% there´s no lag when sailing now :)
 
The two games a tried (Zelda Wind Waker & Zelda Four Sword, both PAL) doesn't work with r26 (NeoGamma/PostLoader) but both works just fine when switching back to r21.
Using a FAT 64kb cluster 2GB SD card, could this have something to do with it? (Doesn't have a SDhc card to try to see myself).
 
My two games (Zelda Wind Waker & Zelda Four Sword, both PAL) doesn't work with r26 (NeoGamma/PostLoader) but both works just fine when switching back to r21.
Wind Waker PAL works very good here with r26 and wiiflow.e
edit: it doesn't detect my saves!
 
mario kart double dash doesnt seem to work on r26( wiiflow) but in r21 it used to work. same going back to r21 for now.
can someone confirm that mario kart its playable on r26?

Thanks for all the hard work guys I love the community here and i hope to see this project one day with 100% comparability on all gc games.
 
edit: Wind waker save does not work on r26 ,
so i created a new one
the game works 100% there´s no lag when sailing now :)
Do you now if DML implemented the Wind Waker dungeon map fix by default with this latest release or do we still have to do this manualy, and if it gets fixed later on do we have to undo the dol patch?
 
Do you compiled the source again?
The DML file has not the same size as the codegoogle.

Anyways here is a zip whit the good one:
http://www.mediafire...38e64dp00my7743
I normally use the debug version for compiling, I'm sure thats the reason why my one is bigger. Please don't just pack my wad creator too with it ok ;)

If i see this correctly, there's no way to disable the debug output without changing some code in r26. Hmm, the size is stange though. My compiled iosmodule.elf is 40.884 Bytes while the one on Google Code is 40.504 Bytes.
 
Hm everything fine in r25...
edit: my one too wiipower, strange size difference then.
 
My two games (Zelda Wind Waker & Zelda Four Sword, both PAL) doesn't work with r26 (NeoGamma/PostLoader) but both works just fine when switching back to r21.
Wind Waker PAL works very good here with r26 and wiiflow.e
edit: it doesn't detect my saves!
I think it's strange anyway because the games loads just fine with r21 but not with r26... so there must be some strange change in DML..
 
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