Hacking Dios Mios Lite

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very nice!...someone please explain what do i do with the .elf? what do i replace
 
very nice!...someone please explain what do i do with the .elf? what do i replace
Now that's a good question. Maybe we have to rename it to DML.elf and do the same procedure as before? Of course, i'm just guessing here...
 
thats what i was thinking except dont wanna go ahead with it if im not sure
 
The 000000c.app is 196KB after the procedure, I'm wondering if that's the correct size... Can somebody help us n00bsters out here?
 
This project really has taken some very good strides in it, I give my thanks to all the developers of DIOS MIOS Lite to all of their hard work of getting GC games to be played on SD cards possible! :)
 
there are more ways to do this, but this should work

download this
http://dios-mios-lite-source-project.googlecode.com/files/DMLr21.zip
rename "DMLr21.zip" to "DMLr22.zip"

and download this:
http://dios-mios-lite-source-project.googlecode.com/files/iosmodule.elf
rename "iosmodule.elf" to "DML.elf"

open "DMLr22.zip" and delete the "DML.elf" from in there, and in it's place save the "DML.elf" you just downloaded\renamed

now save the "DMLr22.zip" to ModMii's temp folder "temp\DML\DMLr22.zip"

then start ModMii Classic, from the main menu type "4", then "DML" then select rev22, then type "d", then "y", and it will build "DML-r22.wad" for you. Note, make sure that you have DML debug mode disabled (because there isn't a rev22 "DMLdebug.elf" binary yet, and it will just build the version from rev21 or whatever)

I'm hoping that eventually DMLr22.zip will get hosted on the DML google code page directly and therefore you don't have to do any of the above leg work, just select that latest rev available via ModMii

btw, I noticed this version is about 20% smaller than rev21, that's pretty cool :D

edit:
@RODAuOM599, 196KB is the correct size for 000000c.app (or 0000001.app depending what tool u used to unpack it)
the md5 I have for it is: bf7779e969eecc7e3780e1a8c5d21d26

and the md5 I'm getting for DML-r22.wad built using ModMii and the instructions above is: 81933021ca79b2846c43ee202913cb24

edit2:
Just an FYI, I haven't tested this out on my Wii yet personally. I'm going on the assumption that this new version is compiled the same as older versions, if this is in fact the case, then all the info in this post should be accurate.
 
there are more ways to do this, but this should work

download this
http://dios-mios-lit...iles/DMLr21.zip
rename "DMLr21.zip" to "DMLr22.zip"

and download this:
http://dios-mios-lit...s/iosmodule.elf
rename "iosmodule.elf" to "DML.elf"

open "DMLr22.zip" and delete the "DML.elf" from in there, and in it's place save the "DML.elf" you just downloaded\renamed

now save the "DMLr22.zip" to ModMii's temp folder "temp\DML\DMLr22.zip"

then start ModMii Classic, from the main menu type "4", then "DML" then select rev22, then type "d", then "y", and it will build "DML-r22.wad" for you. Note, make sure that you have DML debug mode disabled (because there isn't a rev22 "DMLdebug.elf" binary yet, and it will just build the version from rev21 or whatever)

I'm hoping that eventually DMLr22.zip will get hosted on the DML google code page directly and therefore you don't have to do any of the above leg work, just select that latest rev available via ModMii

btw, I noticed this version is about 20% smaller than rev21, that's pretty cool :D

edit:
@[member='RODAuOM599'], 196KB is the correct size for 000000c.app (or 0000001.app depending what tool u used to unpack it)
the md5 I have for it is: bf7779e969eecc7e3780e1a8c5d21d26

and the md5 I'm getting for DML-r22.wad built using ModMii and the instructions above is: 81933021ca79b2846c43ee202913cb24
so if i use the original create wad method in the fix94 tut i take the dmldebug.elf out before making the wad?
 
Didn´t sk0ld say something with the hard patch stuff, nothing works?;S
asked in the other thread;O

Edit:
Well from the answer i got, i assume no game work, but it does indeed need a patch of some kind.
 
I just tested it, but the game I really wanted to play (RE2) runs the same way: Lag every now and then. What's up with that? Pokemon Colosseum still doesn't work; MGS still lags. Have I compiled it wrong? I followed the steps @XFlak told us to do. Somehow i have the same results like if I'm playing with the r21.
 
I just tested it, but the game I really wanted to play (RE2) runs the same way: Lag every now and then. What's up with that? Pokemon Colosseum still doesn't work; MGS still lags. Have I compiled it wrong? I followed the steps @XFlak told us to do. Somehow i have the same results like if I'm playing with the r21.
I tried this new version but i only get a message " An error has ocurred. Turn of the power off and refer to the nintendo gamecube instruction booklet for further instructions" this is the first time ive seen this error happening
 
And I repeat: Unless I Didn't replace the r21 with the r22 in the process (thing that I certainly did), why's the same thing? Anyhoo, if you want to try it out, here's the .wad in a .rar so you can install it with wad manager:
PD: Sorry if I can't post download links :lol:
 
Will do the same, hopefully more instructions and stuff will come up:)

Edit:

ROD, can you try Luigi´s Mansion:)?
 
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