preview for a WIP potential EdiZon config. I don't really know much about Lua but all these offsets can easily be taken and used for writing data directly to the save on the console itself so you don't need a hex editor. Given EdiZon's newer features and vast scripting system with multiple programming languages added, it may even be possible to have it read Party Data, Digibank Data, and Digiconvert data directly and then you could change them to whatever you want with a given IDs list in the future. Right now I am having a little trouble simplifying the process of having a special save write code that writes all Digiconvert slots to 200% scan. The problem is that it requires identifying every 4 or so bytes between the first and last offsets to write to 200 to complete the Digiconvert list and there are hundreds of Digimon that can be created by Digiconvert. If there is some sort of way to use Lua to write a configuration that will write for every 4 or so bytes between all the offsets in a shortened form, we could have an on-console save editor config for EdiZon that could unlock the entire Digiconvert list.
Unrelated, save editing Cyber Sleuth is so easy that the save is completely unencrypted and you can take the English dubbed names of Digimon from your party and search those names in a hex editor and you will find the party data for them.
edit: So I attempted to turn Arcadiamon Ultra into the giant form and it worked, however trying to use any skills at all crashes the game. I have no idea what I am missing to make it work correctly. Can anyone help get this working?