This is the third time I've checked this page today.... I'm hyped for this release
My question is, why would anyone need to use NTFS or WBFS for gamecube games? Most never exceed 1.35GB.
Not really.
Those who were willing to pay for it got a Wode years ago.
Those who didn't mind having only a handful of games ready to play (on SD) and the rest to be swapped out when needed went with DML.
Those who have a gamecube went with swiss.
So...yeah. There'll certainly be people interested when it's released, but the ones that really want to play GC games are already busy doing it.
Those who really want to play GC games probably already do it on their Wii, because it has this fancy thing called an MIOS which happens to allow gamecube compatibility /trollface
Not really.
Those who were willing to pay for it got a Wode years ago.
Those who didn't mind having only a handful of games ready to play (on SD) and the rest to be swapped out when needed went with DML.
Those who have a gamecube went with swiss.
So...yeah. There'll certainly be people interested when it's released, but the ones that really want to play GC games are already busy doing it.
Those who really want to play GC games probably already do it on their Wii, because it has this fancy thing called an MIOS which happens to allow gamecube compatibility /trollface
I don't know if your assertion could be taken so easily, you should think also to players who bought Nintendo Wii between last months of 2011 and 2012, i mean "Family Wii" , WE can't play in any case Gamecube titles due to the lack of retrocompatibility!
No. FAT32 is the universal filesystem that works on all Macs and PC's, plus can store files from any device!My question is, why would anyone need to use NTFS or WBFS for gamecube games? Most never exceed 1.35GB.
Well take into consideration there's other shit on their hard drive. Does that answer your question?
No. FAT32 is the universal filesystem that works on all Macs and PC's, plus can store files from any device!My question is, why would anyone need to use NTFS or WBFS for gamecube games? Most never exceed 1.35GB.
Well take into consideration there's other shit on their hard drive. Does that answer your question?
NTFS hardly has any advantages.No. FAT32 is the universal filesystem that works on all Macs and PC's, plus can store files from any device!My question is, why would anyone need to use NTFS or WBFS for gamecube games? Most never exceed 1.35GB.
Well take into consideration there's other shit on their hard drive. Does that answer your question?
so you're just gonna ignore the fact that people have NTFS drives or pretend that NTFS doesn't exist ?
Most people only use PCs with Windows.No. FAT32 is the universal filesystem that works on all Macs and PC's, plus can store files from any device!
NTFS = No 4 GB file size limit.NTFS hardly has any advantages.No. FAT32 is the universal filesystem that works on all Macs and PC's, plus can store files from any device!My question is, why would anyone need to use NTFS or WBFS for gamecube games? Most never exceed 1.35GB.
Well take into consideration there's other shit on their hard drive. Does that answer your question?
so you're just gonna ignore the fact that people have NTFS drives or pretend that NTFS doesn't exist ?
AKA
NO ADVANTAGES!
Yeah, but USB loaders can split every 4GB automatically.NTFS = No 4 GB file size limit.NTFS hardly has any advantages.No. FAT32 is the universal filesystem that works on all Macs and PC's, plus can store files from any device!My question is, why would anyone need to use NTFS or WBFS for gamecube games? Most never exceed 1.35GB.
Well take into consideration there's other shit on their hard drive. Does that answer your question?
so you're just gonna ignore the fact that people have NTFS drives or pretend that NTFS doesn't exist ?
AKA
NO ADVANTAGES!
AKA
You have no idea what you're talking about.
Yeah, but USB loaders can split every 4GB automatically.NTFS = No 4 GB file size limit.NTFS hardly has any advantages.No. FAT32 is the universal filesystem that works on all Macs and PC's, plus can store files from any device!My question is, why would anyone need to use NTFS or WBFS for gamecube games? Most never exceed 1.35GB.
Well take into consideration there's other shit on their hard drive. Does that answer your question?
so you're just gonna ignore the fact that people have NTFS drives or pretend that NTFS doesn't exist ?
AKA
NO ADVANTAGES!
AKA
You have no idea what you're talking about.
Some might switch from the less convinient methods.So...yeah. There'll certainly be people interested when it's released, but the ones that really want to play GC games are already busy doing it.
Not really.
Those who have original gamecube games used those from before the wii even existed.
Those who have old disk drives went with backup discs and cMIOS years ago. (
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^I think everyone demanding NTFS support should instead of whining do something about it.
The best way to convince him to include NTFS support would be to present a library that can be used.
You should try to find/write/buy/whatever a small, ARM compatible, FOSS, non-copyleft library for NTFS support.
Demanding that he should write one himself is simply arrogant and first of all stupid.
Because its not going to happen. Even the two GPL NTFS implementations took decades to become usable despite multiple developers.
The Kernel one is still unusable by realistic standards.
Yeah, aside from the whole piracy debate, that was one of the biggest deraillers on this thread. Please don't start it again. This is a Devolution thread and it's already been made clear that it's not gonna happen with Devolution, anyway. Just drop it plz.Lets not get into a fucking format debate again. It does not matter anyways because devolution will not support NTFS.