As I understand it, the verification works perfectly for anyone following the instructions, now that the bug with early buggy apploaders has been fixed. What you suggest would mean people could download an ISO of any random game, change the ID to the ID of a game they own, verify it with the one disc they happen to own, and then play any game they like having changed all their game IDs to the one of the disc they own.The AP is too stiff (read, inflexible). Its finicky about its images, and doesn't verify for all games. I don't understand exactly how it works (no one but the author and maybe a handful more do), but I don't see why it has to verify physical data between images. Couldn't it be enough that it checks the iso game ID verses the inserted disk game ID? This would allow for compression of images, as well as allowing the verification to be more flexible and bearable.
tbh that was the first thing I triedBecause nobody would ever think of editing the game ID in an .iso file...
OK, So I just started futzing around with Devo. First of all, I had done all my rips in the DIOS-MIOS 2.0 days with USB Loader GX. Didn't use any compression or aligning options, just a straight up rip. I go to play Luigi's mansion. 2 flashes (ask for disk), insert disk, I hear the disc spin up. 5 flashes... pause... disc spins up again... 5 MORE flashes, game boots. I know its reading off the HDD image because I have a small LED on my HDD that flashes. That and the blue light flashes at the same time as the HDD LED.
So I take the disk out. I go to start a game and I get the usual "Memory Card Corrupted" type message. Whatevs, no big deal, not the current problem. I restart the wii (because it doesn't dump back to the loader for some reason). I try the same game again and its asks to verify again. Same process as above. I've gone through this 3 times and have had the same process repeat. What is going on with the verification? Why isn't it "sticking"?
That's correct. I assume you're not using the sample loader?As I understand it, devolution should not launch the backup from HDD unless it successfully verifies. Yet subsequent attempts to play after initial verification result in DEVO demanding another verification.
Try moving just one ISO to the root of the /games folder and loading it with the sample loader, to see if the verification process all works properly that way. (i.e. try loading it with the disc in first time, then try without disc, still using sample loader).Not for this attempt, no. I have lots of GC games on my HDD, and it would be quite the pain to have to move them all to /games root in order to verify and then move them all back so that Wiiflow/GX can be used to launch them.
It would have been nice if the sample loader would search for ISO's recursively in the /games folder.
I had a issue earlier where the Devo loader worked perfectly - but any other loader (WiiFlow and CFG) were not keeping the verification (had to insert the disc each time).
Finally resolved it after a lot of things tried - but what I think did it in the end was updating from d2x v6 to d2x v9 on slots 249/250 w/ base 56/57 (used those from some other post a while back that I came across while searching)
After I did that, all the loaders I've tried have worked with the AP verification.
Note - I reserve the right to be 100% wrong I did try many other things in the process of debuging this, but that was the latest change I had made and now everything works.
I have the same issue and I have a Wiikey. No easy way to disable unless you count removing it or corrupting it's firmware...
Disc switching does work and it is intentional that disc 1 is always used to launch the game.I also have a few 2 disc games: Enter the Matrix, Tales of Symphonia and Metal Gear Solid Twin Snakes. i know 2 disc games are not working yet, i just wanted to point out that even if i pick the second disk, the first disk is loaded, dont know if that is intended. Log from ToS: http://pastiebin.com...d=5008390479ed7
They should both have been updated.The source package was also updated to r101 or just the sample loader?
Disc switching does work and it is intentional that disc 1 is always used to launch the game.I also have a few 2 disc games: Enter the Matrix, Tales of Symphonia and Metal Gear Solid Twin Snakes. i know 2 disc games are not working yet, i just wanted to point out that even if i pick the second disk, the first disk is loaded, dont know if that is intended. Log from ToS: http://pastiebin.com...d=5008390479ed7
It is also very delicate. People shouldn't touch DVV's or the HDD in essence for any reason unless they want their discs re-verifiedRegardless if you are a fanboy or a hater, lets be honest for one minute, in its current state Devolution is just some sort of a "lite" version of DM (pun intended ). Game compatibility is apparently not as good as DM's, there are texture issues, no video force options, no cheats(?). DV has audio streaming working but apparently this will not be a devolution exclusive feature anymore soon. BUT, here is the thing, it has potential to become great once the other promising features have been completed. Particulary I look forward to find out how well Wiimote support will work (especially with ego-shooters).