Homebrew RELEASE Development Thread - RetroArch libnx

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I wasn't meaning "can I compile it", I was saying if it can be compiled by anyone in the first place just like other Switch homebrew.
Honestly I can try to explain it, but you wouldn't understand. First because you lack the required knowledge, 2nd I couldn't explain it in layman terms.

I should just stop responding at this point.
 
Last edited by m4xw,
I attempted to get threaded Angrylion working for Parallel, and failed. The idea was to switch from std::threads to pthreads, although I've never worked with either so I tried to learn as I went. I didn't have much time to work on it, so I definitely messed some things up, or didn't fully understand things, etc. Here's what I got done. I'll try to take another look tomorrow. If anyone wants to take a look and point out my mistakes, feel free!
 
Last edited by Hydr8gon,
So that beetle with audio is a no go? It’s been weird playing RE with no sound
don't even bother trying to play with the sound one... re3 runs perfect for me with the no sound build and i get like 2 fps with the sound build
 
It is not, and don't bother expecting anything more.
It was meant to be a PoC and nothing more.

Already compiled it with sound. Just search in this thread for a download link, there is a search box!!

don't even bother trying to play with the sound one... re3 runs perfect for me with the no sound build and i get like 2 fps with the sound build

I’ve been aware of the build for days now, maxx488 answered what I was asking. Thanks regardless
 
I attempted to get threaded Angrylion working for Parallel, and failed. The idea was to switch from std::threads to pthreads, although I've never worked with either so I tried to learn as I went. I didn't have much time to work on it, so I definitely messed some things up, or didn't fully understand things, etc. Here's what I got done. I'll try to take another look tomorrow. If anyone wants to take a look and point out my mistakes, feel free!
I see you removed the --fno-exceptions flag... wonder if that changed anything. Probably didn't but we'll see.
 
Hey, I had this weird issue that I guess is worth reporting.

I was running the VBA core on Salamander and switched the res to 3x after turning integer scaling on. The game worked fine, but when I went to close content the whole console locked up, nothing would work except holding down the power button on the top.

On a reboot into Hekate, launching the main retroarch.nro made the console lock up on a black screen again. I guess something got corrupted? I'm redownloading all the files now to get it working again but it's just a weird issue.

Firmware 4.0.1 btw
 
Hey, I had this weird issue that I guess is worth reporting.

I was running the VBA core on Salamander and switched the res to 3x after turning integer scaling on. The game worked fine, but when I went to close content the whole console locked up, nothing would work except holding down the power button on the top.

On a reboot into Hekate, launching the main retroarch.nro made the console lock up on a black screen again. I guess something got corrupted? I'm redownloading all the files now to get it working again but it's just a weird issue.

Firmware 4.0.1 btw

Because U switched res past 3x and it probably saved it.

It seems to be a config issue
 
Ah, ok. I don't wanna sound like one of those people but is this an issue that's planned on being worked on?
At this point that's working around users fucking up, not sure if I wanna do that.

Wouldn't be stupid to ensure safety(sanity) of the data tho.
 
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