Homebrew RELEASE Development Thread - RetroArch libnx

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The all of the emulators run pretty well speedwise.
SNES is almost flawless. Audio is good and screen tearing is minimal. Vsync doesn't hit performance too much in most games.
The other emulators are okay, they run pretty well (except for Gambatte which gives me white screens) but the audio is...oof.
I get stretched sound and it just sounds off in general.
For now I'll continue using LaiNES and the other VBA libNX build. It's a shame because there is input lag in the other VBA version, but things are so early in the scene that I'm not too worried.

Horizon v4.0.1 btw
 
Sure! let me upload this video first, so i can show you the sound as well.

--------------------- MERGED ---------------------------



Also halting slow down as well on most games ive tested. Unplayable

That sounds like vsync on
 
Audio consistently cracks on snes when vsync is on, I think is the issue. The old screechy libtransistor build works fine with vsync. Vba-next with vsync has messed up sound (the coins in Mario 3 sound weird), and generally worse performance (Astroboy runs slower than libtransistor with vsync on or off). Don’t know if it’s a LibNX issue, or or the Libtransistor build has just been around longer.

Trying to be more specific, afraid it just sounds like I’m complaining about known issues related to vsync, though.
 
Audio consistently cracks on snes when vsync is on, I think is the issue. The old screechy libtransistor build works fine with vsync. Vba-next with vsync has messed up sound (the coins in Mario 3 sound weird), and generally worse performance (Astroboy runs slower than libtransistor with vsync on or off). Don’t know if it’s a LibNX issue, or or the Libtransistor build has just been around longer.

Trying to be more specific, afraid it just sounds like I’m complaining about known issues related to vsync, though.
This. libtrans did a optimized implementation for single core systems, I just went with a block implementation since I will make extensive use of threading and all the code I would've written would be obsolete
 
@Melon__Bread may I ask if you could please PM me all the cores you already have alongside their icons/meta files?
That so I can finally update them all to the AppStore
 
That was the latest Snes core you have on the front page of this thread

Okay, please just replace the nro with the test one. Use same config. Also make sure to double check vsync off

If it's still there then, I will take a look at it
 
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