Nohavent tested NOTHING on the switch currently, does the snes core have Stretch option? not asking for it, just wondering if it has.
Nohavent tested NOTHING on the switch currently, does the snes core have Stretch option? not asking for it, just wondering if it has.
Crackling and scratchy, as baretbh said. Also what baretbh said, the audio on gdkGba was almost flakesfl, so check that out."Pretty terrible" is a freaking huge term. Be more specific
I'm still on the SDL emulators, the libnx ones are still pretty buggy in comparison.
Sure! let me upload this video first, so i can show you the sound as well.can you test this NRO(snes) https://mega.nz/#!z5t21IjR!sRFeoNradt0PAbnsCMnb_Ep59QdIbgaAs2doSpgQFh0
can you test this NRO(snes) https://mega.nz/#!z5t21IjR!sRFeoNradt0PAbnsCMnb_Ep59QdIbgaAs2doSpgQFh0

can you test this NRO(snes) https://mega.nz/#!z5t21IjR!sRFeoNradt0PAbnsCMnb_Ep59QdIbgaAs2doSpgQFh0
can you test this NRO(snes) https://mega.nz/#!z5t21IjR!sRFeoNradt0PAbnsCMnb_Ep59QdIbgaAs2doSpgQFh0
Sure! let me upload this video first, so i can show you the sound as well.
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Also halting slow down as well on most games ive tested. Unplayable
Can you try audio blocking off?It's def not on, I made sure of it!
yea sure, what's new in the test build though, should i try that first?Can you try audio blocking off?
This. libtrans did a optimized implementation for single core systems, I just went with a block implementation since I will make extensive use of threading and all the code I would've written would be obsoleteAudio consistently cracks on snes when vsync is on, I think is the issue. The old screechy libtransistor build works fine with vsync. Vba-next with vsync has messed up sound (the coins in Mario 3 sound weird), and generally worse performance (Astroboy runs slower than libtransistor with vsync on or off). Don’t know if it’s a LibNX issue, or or the Libtransistor build has just been around longer.
Trying to be more specific, afraid it just sounds like I’m complaining about known issues related to vsync, though.
different libnx version, also what core was the video made ofyea sure, what's new in the test build though, should i try that first?
That was the latest Snes core you have on the front page of this thread, was sound from Chrono Triggerdifferent libnx version, also what core was the video made of
That was the latest Snes core you have on the front page of this thread

