Can someone point me in the right direction for the button mapings. I can't deal with the L and R buttons being save states (as a side note I did just remove the key binds). It's just ludicrous how many times the L button gets bumped and reverts my state. I just need a list or diagram of the input the switch receives for all the buttons as I would like to be able to save and load without accessing the menu and use buttons that don't get pressed when you just set the control down on a couch...
You can change keybindings and save your changes using the following method without editing the retroarch.cfg on your PC:
1. Start Emulator of choice.
2. Go to Configurations -> Load Configuration (Load the retroarch.cfg in the folder of the emu you are working with!)
3. Go change the settings you want.d
4. Go back to Configurations -> Save Current Configuration.
This will make sure it saves the changes you made to the retroarch.cfg file. You can then re-open the emu and it should have your changes saved.
I personally haven't had too many issues with the keybindings, but I don't mind changing them myself either.
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Can anyone point me in the right direction for porting over a core myself? I use arch linux and i'm familiar with compiling C code, but i'm not sure how to ensure i'm compiling for Switch architecture properly.
To be more specific, I thought I would give a go at porting pcsx-rearmed.
Anyone that would be willing to point a noob in the right direction? I saw someone working on parallel already so I thought pcsx would be warranted.