This does not work, at least not for me with the FCEUMM core. I'm tired from work and kind of bitter, but fuck it; I said this yesterday, and was told to just edit the file on my PC. I pointed out that I said I already did that and it did not work, and was ignored, which I expect this post to be as well.
atm yes, they are each one program. future releases might have all cores together in one package.Are the ports each a homebrew programm or is it retroarch and installable cores for that?
I´m very new to retroarch.
Ya its buggy atmAnyone else use Gamebattenx and only get a white screen?
ProSystem the Atari 7800 core came out really nice.
Ran everything I threw at it with no issue
SOURCE: https://github.com/Melon-Bread/prosystem-libretro

Had no issues with docked mode, either. Didn't try to swap between portable and docked, though.Docked mode seems to be working well with new hekate update and hbmenu, tried multiple apps and not crashing anymore. Maybe I got lucky? Can anyone else confirm this?
View attachment 130443
Whoops I forgotCan compilate .nro?
Thanks ...
If i start docked I can switch between handheld and docked no issues.Had no issues with docked mode, either. Didn't try to swap between portable and docked, though.
Whoops I forgot
Here added it to the post
https://gbatemp.net/threads/development-thread-retroarch-libnx.505672/page-35#post-8027328
If i start docked I can switch between handheld and docked no issues.

Does the other way around still crash? Probably a easy fix on my side, but still stuck at work.
Btw proper 1080p support should be easy to achieve too (its scaled right now).
Seems to work the other way around no issue. (Used FCEUmm for testing & Dragon Quest 2 as the game if it matters)Does the other way around still crash? Probably a easy fix on my side, but still stuck at work.
Note sure how I can really help.Welp, no matter what I try, parallel-n64 always keeps throwing me up a fenv.h error when trying to compile it.
@Melon__Bread can you try to help me at my GitHub repo please?
@m4xw
I have sent the MR to add CICD to snes9x2010. See git.m4xw.net /Switch/RetroArch/snes9x/merge_requests/1
I will try to test the generated nro soon, and maybe link a test build here for others to test as well.
Do you have a list of priorities/fixes and what their respective parts would fix?
gfxInitResolution(1280, 720);
gfxInitResolutionDefault();
Seems to work the other way around no issue. (Used FCEUmm for testing & Dragon Quest 2 as the game if it matters)
Note sure how I can really help.
The tech provided is not there yet and I am by no means that good at providing it.
Like m4xw said just hold out.
Works when started Docked and switched & when started Handheld and then switched(used
Can you try snes9x2010?
It def. used to crash when starting undocked, then dock it.

