Homebrew DesMuMe is now version 0.9.7

  • Thread starter Thread starter AsPika2219
  • Start date Start date
  • Views Views 7,611
  • Replies Replies 6

AsPika2219

Well-Known Member
Member
Joined
Jun 17, 2010
Messages
1,960
Reaction score
697
Trophies
1
Age
49
Location
Usa
XP
3,097
Country
Georgia
Big news! Finally this emulator is now updated into 0.9.7 which several problem in 0.9.6 or below are fixed!

CHANGELOG:

QUOTE said:
These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved.

This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.

General/Core:
bug: fix a ton of old, broken cpu opcodes and CP15 logic
bug: return Z1 and Z2 from TSC (fixes some touch logic)
bug: gba slot save type detection improved
bug: handle unusual rom headers more correctly
bug: dont confuse motion pack commands with save memory commands
bug: make cheat system a little less flaky and add AR 1.54 support
bug: fix nondeterministic backup memory behaviour while rerecording
bug: correct emulation of register accesses of wrong size and during powerdown
bug: rewrite --cflash-path emulation
bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics
bug: rewrite RTC calendar handling; now supports years > 2038
enh: auto-DLDI patching for homebrew
enh: --gbaslot-rom=self mounts self.nds in slot2
enh: more realistic exception handling
enh: piano controller emulation
enh: modular slot-1 system for exact emulation of homebrew cards

Graphics:
bug: edge marking colors were wrong
bug: handle some "invalid" vram configurations correctly
bug: convert half of geometry engine to fixed point
bug: fix sprite blend+fadein/fadeout
bug: improve rasterizer shadows
bug: fix main memory display DMA
bug: fix some raster fx timing bugs
enh: add a hack for improving some non-stencil shadows

Windows:
bug: misc fixes and improvements to gpu viewer tools
bug: sub screen layer display toggling fixed
bug: fixes and improvements to ram watch, ram search, cheats list
bug: fix start-paused commandline
bug: fix memory leaks when sound disabled
bug: improve load average calculators and add arm7 load average
enh: background input support
enh: add vsync option
enh: support more knobs on joysticks
enh: import cheats from R4 database
enh: add xinput rumble for 360 pads

Linux/OSX:
bug: crash less in recent roms list
enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)
enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)

Why are you waiting now, download it from SourceForge => http://sourceforge.net/projects/desmume
OR just from EmuCR website! Enjoy playing NDS games with newest version right now!
yaynds.gif


Any problem? Just visit Desmume Forums => forums.desmume.org OR from EmuForums => forums.ngemu.com for some bugs and anything. Thank you.
 
yeah, i've been using no$gba+no$zoomer, but there a re limits to no$gba like the problem regarding the savetype for Pokemon Black and White. hopefully there are people that help make ar codes to surpass those limits.
 
Because Zeromus make mistaken about Import and Export...
laugh.gif


Before that, download USRCHEAT.DAT from cheat.gbatemp.net website and put into C:\Desemume directory OR C:\Desmume\Files\Codes (depend on path configuration) directory. Next, play any games and open Emulation, Cheat, Cheat List and Export From. The codes list there! Enjoy.
 

Site & Scene News

Popular threads in this forum