Descent

Discussion in 'Wii - Emulation and Homebrew' started by tueidj, Apr 22, 2011.

  1. tueidj
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  2. qwertymodo

    qwertymodo GBAtemp Advanced Fan

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    Any luck with multiplayer yet? I'm looking forward to playing with a few friends here on campus that I showed this off to when I was beta testing...
     
  3. farcry15

    farcry15 GBAtemp Regular

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    looks great, is there any plans to take advantage of motion plus?
     
  4. WiiUBricker

    WiiUBricker Insert Custom Title

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    I dont think there are open source libraries for Motion Plus available.
     
  5. farcry15

    farcry15 GBAtemp Regular

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    dang. motion plus would b e perfect for this game
     
  6. OriginalHamster

    OriginalHamster UStealthy

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    Just tested it and it plays flawlessly, pretty good job there tueidj [​IMG]
     
  7. Bladexdsl

    Bladexdsl ZOMG my posts...it's over 9000!!!

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    the controls are pretty bad using chuck mote and why no gamecube controller support?
     
  8. tueidj
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    If you don't like the controls, change them.
     
  9. tufkal

    tufkal Newbie

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    I had to rush online and post this, I'm just so shocked.

    I setup your Descent homebrew on my Wii tonight, with the full MP3 track from GOG escape MP3, plugged in the classic controller, and sat down. I was not expecting much.

    I was utterly thrown on the floor. After trying Wiimote, and Wiimote+Nunchuck, I settled on Classic, remapped the analogs and firing buttons, and I flew through the first 4 levels like I was 16 again. The graphics and sound are better than they were on the PC, and the controls are responsive and accurate.

    I fell back into a memory mode, remembering the levels and the exits, totally forgetting I was using a Wii. This is by far the best homebrew I have tried, and I know what I'll be doing the rest of the week (month?) haha!

    Thank you so much, this is a truly insane feat of work, that deserves much recognition.

    ---Tufkal

    P.S. I found the best control setup is:
    -Classic Controller
    Right Analog = Pitch & Turn (Not Inverted, Not Inverted)
    Left Analog = Throttle & Slide L/R (Inverted, Inverted)
    B = Bank Left
    A = Bank Right
    LEFT = Cycle Primary
    RIGHT = Cycle Secondary
    R = Fire Primary
    L = Fire Seconrd
    Rz = Flare
    Lz = Bomb
    - = Automap
     
  10. yuyuyup

    yuyuyup GBAtemp Psycho!

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    That's cool I'll try it, did you know Descent is/was planned for a wiiware remake ? ? ? Is that cancelled or what damn it
     
  11. Taleweaver

    Taleweaver Storywriter

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    I've finally gotten around to dig up my copy of descent from under the dust. It's faster on my wii as well. (but that's saying more of my pc back then).

    I also remember the controls being terrible in the game (this game was from before keyboard+mouse became standard). Kinda funny that my piloting skills haven't improved in that time. I mean...I always wondered what those hostagers must have thought. Not only are they getting rescued by a spaceship that is smaller than them, but it's piloted by someone who hits just about every wall they encounter (which accidentally caused me to find quite some secret rooms [​IMG] ).

    A very good adapation, tueidj. [​IMG]


    (note: I'm still experimenting with controls, but so far the following seems fine for me (classic controller):



    Slide left: left
    Slide right: right
    Slide up: up
    Slide down: down
    Slide L/R: X1 (inverted)
    Throttle: Y1 (inverted)
    Turn L/R: x2
    Pitch U/D: y2

    Bank left: Zl
    Bank right: Zr

    Fire primary: A
    Fire secondary: B
    Cycle primary: L
    Cycle secondary: R
    Automap: -


    This basically gives you a classic WASD-setup with the left joystick, up-down-left-right with the controller and all the turning with the right controller.)


    Oh yes, and to those who might care: this application works under sneek as well. [​IMG]
     
  12. xzxero

    xzxero ♥bong milk does good for the brain♥

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    nice!
    any chance of an awesome forwarder channel for this?
     
  13. DeMoN

    DeMoN GBAtemp Guru

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    Yeah I was wondering about this too. Would have been better for the DSi/3DS though in my opinion.
    I'm sure this homebrew version is much better though.
     
  14. Bladexdsl

    Bladexdsl ZOMG my posts...it's over 9000!!!

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    why no gc controller support?
     
  15. firthy

    firthy Newbie

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    +1 for a channel please anyone?
     
  16. tueidj
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    tueidj I R Expert

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    Homebrew Bounty Entry page updated; Multiplayer is now fully functional and an annoying random freeze bug has been fixed.
     
  17. Bladexdsl

    Bladexdsl ZOMG my posts...it's over 9000!!!

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    how about adding gamecube control support?
     
  18. tueidj
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    how about you buy me a gamecube controller to do it?
     
  19. PPSainity

    PPSainity Blinded by Science

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    Just tried Descent Wii out. Damn fine port tueidj [​IMG] !

    Playing with the Wii Classic Controller is the best. I find that swapping the J1 and J2 functions works for me, as well as replacing the slide u/d with accelerate re-purposing zL and L for that. The sound is awesome using the old GUS sound patches. I've heard the GoG mp3's and I can't say they are an improvement. They sound too 60's Disco-ish to me but this could be the fact that I used to play DOS games in my youth on SB, OPML, GUS based systems, and I hate disco [​IMG]

    -[]D
     
  20. tueidj
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    tueidj I R Expert

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    I didn't think the GoG MP3s were great either (I think they were recorded using an AWE32 with built in patches), but it's easier for most people to just dump the files there if they've bought it that way rather than mess around with patchsets. Plus you can replace them with other tracks if you want.

    Descent2 comes with CD audio (Redbook), so I have to write code to play it from the .iso file that comes in the GoG download...