In the absence of a proper term I am going with that. For those not familiar with the term "emergent gameplay" it is an aspiration of many game designers where they seek to combine fairly simple elements and have a far more complex (and ultimately entertaining) game arise out of it. Just as sine waves can create music or noise there surely has to be an example of simple elements being combined to the detriment of the game as a whole. I am after examples with this thread.
For the purposes of this thread I will avoid the more meta stuff; if you make a game where everybody on a team has to be a master of the game, even if only at high level play, then you usually end up with well DOTA or most online games and games platforms. However it is part of emergent gameplay and a very closely related concept, if not a facet of it, and such I am not inclined to dismiss it entirely. Certainly the concept of online scoring is probably the most well known example, if least acted upon, and a changeup in the scoring can radically change the way online works (it is commonly held that mario kart DS disconnects were to avoid a loss being noted in records).
Further down the line what might be interesting is the idea of whatever the emergent gameplay equivalent of dissonance is (for those less familiar with music theory the concept of dissonance is one people are discouraged from using, however various aspects of it form the basis for many styles of music, metal being one of the bigger ones), my prediction going in is that it will be related to overall complexity and how much the would be player enjoys such things and maybe some others that do not care for having reaction tests added into what are traditionally games that favour some aspect of thinking.
For me the first example will probably be something like monster hunter -- though the elements are often more complex entities than what usually gets considered elements I should like it as I like every element (crafting, having to carefully consider combat, roguelikes....) but having considered it for a while now the reasons I do not are that in this case they do not gel for me. However I recently picked up rogue legacy, which in many ways does an awful lot of the same things, and loved it.
For the purposes of this thread I will avoid the more meta stuff; if you make a game where everybody on a team has to be a master of the game, even if only at high level play, then you usually end up with well DOTA or most online games and games platforms. However it is part of emergent gameplay and a very closely related concept, if not a facet of it, and such I am not inclined to dismiss it entirely. Certainly the concept of online scoring is probably the most well known example, if least acted upon, and a changeup in the scoring can radically change the way online works (it is commonly held that mario kart DS disconnects were to avoid a loss being noted in records).
Further down the line what might be interesting is the idea of whatever the emergent gameplay equivalent of dissonance is (for those less familiar with music theory the concept of dissonance is one people are discouraged from using, however various aspects of it form the basis for many styles of music, metal being one of the bigger ones), my prediction going in is that it will be related to overall complexity and how much the would be player enjoys such things and maybe some others that do not care for having reaction tests added into what are traditionally games that favour some aspect of thinking.
For me the first example will probably be something like monster hunter -- though the elements are often more complex entities than what usually gets considered elements I should like it as I like every element (crafting, having to carefully consider combat, roguelikes....) but having considered it for a while now the reasons I do not are that in this case they do not gel for me. However I recently picked up rogue legacy, which in many ways does an awful lot of the same things, and loved it.