It seems that the latest trend right now is using Emulated NAND to run RB2/3 and giving more storage for DLC on an external HDD or SDHC. I am working on creating an automated setup that will build a virgin NAND (utilizing ModMii) and moving around of the .app files to the required places, etc...
But, I am falling short in 1 area: The binary file format for the .app files that are created when the DLC is decrypted. If I knew the binary structure for the .app files, I could easily add in some features that would allow viewing/sorting of songs by year, genre, difficulty, etc, as that information is stored within the file(s).
Does anyone have any insight as to the internals of those .app files? Or perhaps point me in the direction that might be helpful?
Thanks
Jason
But, I am falling short in 1 area: The binary file format for the .app files that are created when the DLC is decrypted. If I knew the binary structure for the .app files, I could easily add in some features that would allow viewing/sorting of songs by year, genre, difficulty, etc, as that information is stored within the file(s).
Does anyone have any insight as to the internals of those .app files? Or perhaps point me in the direction that might be helpful?
Thanks
Jason