Well, I don't know the wii technical specs. But with general computer background...
We have some settings in the console (say, PAL 50Hz/60Hz/Progressive) and the game just uses them (well, not 100%, but it definitely can fallback to the lowest setting, if the highest one is not active in settings).
So, it can be
1) Game looks for the some setting variable (inside the console settings) - via the callback API function or just memory location (global variable).
2) Console apploader, when calling a game bootstrap, passes the maximum possible mode to the game (for example, it says: no more than 480i, or use any PAL you like, etc). And the apploader takes it from the settings.
In any case, it appears that this mechanism is not working - it stores in the memory, or passes the hardcoded value - PAL 480i.
What you get - the console is in the correct mode (NTSC, 576i..) - since you can see the backuploader's text. But then the game recieves (reads) PAL480i value and... just switches to it. If it is possible to make a quick dirty hack, say, set it to force NTSC - you'll get NTSC backuploader
Or 576i backuploader.
But I doubt anyone here except waninkoko will/can/want do this reversing.
I will try to bruteforce patch backuploader dol to another video mode, but I give it 10% chance of success (since the initial loader text menu is Ok).
P.S. IOS can provide some callback API that returns the desired/possible video mode...