@dimok789
Does anyone have the latest compiled titledumper with mikahjc & dkosmari's fixes?
How do you compile it. Could not get mingw64 to do it.
There is definitely a problem with the latest titledumper 4.
If you do not use a full path for the game folder, it corrupts the \code folder and you get the dreaded 160-2203 error when running in loadiine.
eg. "./gameName" works, but "gameName" corrupts.
meta, save, content and the fake .xmls are all generated correctly with either format.
All other files in \code are corrupt when you do not use "./"
The corruption follows a pattern. The 8 bytes at xxxFF0:07 - 0F are all bad.
eg 0FF0:07-0F; 1FF0:07-0F; 2FF0:07-0F etc
Sometimes a few extra bytes may be correct. eg 0FF0:0B-0F; 1FF0:0B-0F; 2FF0:0B-0F
Does anyone have the latest compiled titledumper with mikahjc & dkosmari's fixes?
How do you compile it. Could not get mingw64 to do it.
There is definitely a problem with the latest titledumper 4.
If you do not use a full path for the game folder, it corrupts the \code folder and you get the dreaded 160-2203 error when running in loadiine.
eg. "./gameName" works, but "gameName" corrupts.
meta, save, content and the fake .xmls are all generated correctly with either format.
All other files in \code are corrupt when you do not use "./"
The corruption follows a pattern. The 8 bytes at xxxFF0:07 - 0F are all bad.
eg 0FF0:07-0F; 1FF0:07-0F; 2FF0:07-0F etc
Sometimes a few extra bytes may be correct. eg 0FF0:0B-0F; 1FF0:0B-0F; 2FF0:0B-0F