CycloDS Evolution in-house at GBAtemp

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Yes it should, it says in there manual that it would work the Rumble Pack and Opera RAM Expansion pack so I'm guessing it would with the EZFlash 3 in 1.

Well, the CycloDS might support a retail rumble and memory pack, but the 3in1 isn't either. You have to be able to tell it what mode to use (hence the 3-in-1 ExpPack Tool by Rudolph). Once you power cycle the DS or pull the card, it doesn't do much of anything (unless you wrote a rom to NOR memory, then it acts like a real GBA cart, which is awesome!). You also need a way to write GBA roms to it in order to play those.....

1.) There is no way to know whether or not R4 supports 4GB or not until someone tries it
2.) There will be 4GB SD cards that aren't HC.

1) It doesn't. It's been tried and it doesn't work. They are different standards. SDHC != SD
2) As I understand it, the microSD spec doesn't go past 2GB. People may find ways around it but support on devices will be sketchy at best; most companies will just opt for the proven SDHC instead of wasting money developing a card that won't work on a lot of devices. That's why they are just now announcing 4GB MicroSDHC cards.

Still, my 2GB MicroSD card is plenty for me personally. 43 DS games, 6 SNES roms, 7 Genesis roms, emulators to run them, 10 GBA games and some homebrew and I still have a little space to spare (I stress little though). Still, the CycloDS sounds pretty cool and if the support is as good as it appears (and they add some of the other features they claim to be able to)... VICTOLY!

Pretty anxious for the review (like everyone else) and to see how it plays out over time.

1.) Ok, let me see your source. Since various companies like Samsung will be making 4GB non, SDHC microSD cards. Why would they eliminate almost all of those people who have cellphones/mp3 players with microSD support? Of course they will make alternate versions that work with those.

2.) The microSD spec goes up to the limit of FAT, which is 4GB's. After that SDHC is required, as it goes past 4GB.. and is FAT32.


Also, for the people who say that screenshot support is possible. Since when you could run homebrew programs while in a retail game? Since something like screenshot support wouldn't be as simple as just cheat support. Not to mention that you would have to write to memory (SD Card, whatever) during gameplay. I highly doubt its possible until someone shows me something similar that has already been done.
 
Since when you could run homebrew programs while in a retail game? Since something like screenshot support wouldn't be as simple as just cheat support. Not to mention that you would have to write to memory (SD Card, whatever) during gameplay. I highly doubt its possible until someone shows me something similar that has already been done.
It's the same principle as cheats. Load the screenshot code to somewhere unused, jump to it when you want to take a screenshot, jump back to the game when complete. Flashcarts have always written to memory cards during gameplay (saves, anyone?).

Having said that, it's not that simple because you need to assemble info stored in different parts of the ram to get what you see on screen.
 
Since when you could run homebrew programs while in a retail game? Since something like screenshot support wouldn't be as simple as just cheat support. Not to mention that you would have to write to memory (SD Card, whatever) during gameplay. I highly doubt its possible until someone shows me something similar that has already been done.

It's the same principle as cheats. Load the screenshot code to somewhere unused, jump to it when you want to take a screenshot, jump back to the game when complete. Flashcarts have always written to memory cards during gameplay (saves, anyone?).

Having said that, it's not that simple because you need to assemble info stored in different parts of the ram to get what you see on screen.
Same Principle =/= Likelyhood. I'd love screenshot support, but its not going to happen. The DS isn't like the PSP where it can run unsigned applications in the background. I know about saves, but saves aren't unsigned are they? They are apart of the game, so thats completely different.
 
Cheat engines run in the background ... are they signed code ? you can hop in and out of the cheat management screen at will, or even hot key it on or off
 
Cheat engines run in the background ... are they signed code ? you can hop in and out of the cheat management screen at will, or even hot key it on or off
Whats your point? You can't make cheats on the fly and save them. If you could, which would mean you can save things in the background, then I'd say that screenshots would be more possible then not, but you can't. All it does is read the cheats that are already on the flash cart and just toggles them on and off. Not really a technical feat...
 
i have a r4 but i dont see any need to replace it with the cyclo.
ok, the cyclo is able to hold a 32gb microsd, but right now they are just to expensive.
maybe if these 4gb and larger microsd become affordable its worth a shot
 
I'll probably be switching once the black/dark gray case comes out, and after seeing if they will provide continual support

edit: I'm also hoping they'll release the mechanism behind soft reset so Rudolph can support it
 
Cheat engines run in the background ... are they signed code ?  you can hop in and out of the cheat management screen at will, or even hot key it on or off

Whats your point? You can't make cheats on the fly and save them. If you could, which would mean you can save things in the background, then I'd say that screenshots would be more possible then not, but you can't. All it does is read the cheats that are already on the flash cart and just toggles them on and off. Not really a technical feat...

As far as I can see your own statement would make it POSSIBLE to be done not IMPOSSIBLE "All it does is read the cheats that are already on the flash cart and just toggles them on and off" so its accessing a different part of the card to retrieve the codes, not the part where the game is held. it then takes the codes and activates them by setting memory adresses while the game is loaded. So the screen being just memory adresses would work in reverse, it reads the adresses from memory and writes them to the card.

No one was talking as if we were making cheat codes on the fly, just the fact that the CycloDS card is read while the game was running by code other than the games, thus making it possible for the CycloDS to perform other opperations while games are running
 
Cheat engines run in the background ... are they signed code ?  you can hop in and out of the cheat management screen at will, or even hot key it on or off

Whats your point? You can't make cheats on the fly and save them. If you could, which would mean you can save things in the background, then I'd say that screenshots would be more possible then not, but you can't. All it does is read the cheats that are already on the flash cart and just toggles them on and off. Not really a technical feat...

As far as I can see your own statement would make it POSSIBLE to be done not IMPOSSIBLE "All it does is read the cheats that are already on the flash cart and just toggles them on and off" so its accessing a different part of the card to retrieve the codes, not the part where the game is held. it then takes the codes and activates them by setting memory adresses while the game is loaded. So the screen being just memory adresses would work in reverse, it reads the adresses from memory and writes them to the card.

No one was talking as if we were making cheat codes on the fly, just the fact that the CycloDS card is read while the game was running by code other than the games, thus making it possible for the CycloDS to perform other opperations while games are running
I said it was impossible? If I did, I mean to say its not going to happen. Yeah, sure it can access. But thats not the point. The DS cannot get a screencapture of a game to begin with. Even homebrew cannot do this yet. Not to mention, where is it going to put it? Its unlikely that it will be in the ram, since the game itself is already using that up. Sure it could store it directly onto the microSD, but then what?

The Cylco DS can perform other actions, I never said it couldn't. I'm just saying that screenshots aren't going to happen. If it does happen, then it will break one of the Cyclo DS's other features, like download play for instance. Well, thats what I think anyway.
 
CycloDS Evo can work fine with EZ Flash 3in1 when you use Rudolfs 3in1 ExpPack Tool 1.8
wink.gif

You don't need to DLDI patch it, just place it right out of the zip onto your TF
(Be sure to place the GBA rom into the x:\GBA directory)

Cool, thanks for the feedback. I have to say, that only-the-fly DLDI patching on the CycloDS sounds pretty boss. It's not hard to patch homebrew, but it's just one less step. Hopefully the review will test the feature too.

QUOTE(KINGOFNOOBS @ Jun 12 2007, 06:09 AM)1.) Ok, let me see your source. Since various companies like Samsung will be making 4GB non, SDHC microSD cards. Why would they eliminate almost all of those people who have cellphones/mp3 players with microSD support? Of course they will make alternate versions that work with those.

2.) The microSD spec goes up to the limit of FAT, which is 4GB's. After that SDHC is required, as it goes past 4GB.. and is FAT32.
Also, for the people who say that screenshot support is possible. Since when you could run homebrew programs while in a retail game? Since something like screenshot support wouldn't be as simple as just cheat support. Not to mention that you would have to write to memory (SD Card, whatever) during gameplay. I highly doubt its possible until someone shows me something similar that has already been done.

I don't have one aside from what I've been reading about R4/M3 support. I know I read somewhere that 2GB was the limit for MicroSD. However, seeing as how there are 4GB SD cards I guess I don't see a reason that they can't put 4GB on a MicroSD card (assuming they can fit it into that form).

I also thought I read that someone made a 4GB non-HC card but many devices couldn't use it...... however I can't find it so maybe it was a dream
wacko.gif
. Where have you read that there are plans for a 4GB non-HC card (where are your sources)? Every device I've seen that uses MicroSD claims a 2GB limit (although, that might be an artifact of there only being a 2GB card ATM). I'm all for them making a 4GB card though, then I could cram almost 100 DS games on 1 memory card
wub.gif


Re: the screenshots, I think I'd have to side with you, at least until someone makes it
wink.gif
. It would be an awesome feature but I think it would be MUCH harder to pull off then the cheat system. I guess if they can make real-time saves work they might be able to make screenshots work too though (principle sounds the same to me)..... but step 1 is still missing ATM.
 
CycloDS Evo can work fine with EZ Flash 3in1 when you use Rudolfs 3in1 ExpPack Tool 1.8
wink.gif

You don't need to DLDI patch it, just place it right out of the zip onto your TF
(Be sure to place the GBA rom into the x:\GBA directory)

Cool, thanks for the feedback. I have to say, that only-the-fly DLDI patching on the CycloDS sounds pretty boss. It's not hard to patch homebrew, but it's just one less step. Hopefully the review will test the feature too.

1.) Ok, let me see your source. Since various companies like Samsung will be making 4GB non, SDHC microSD cards. Why would they eliminate almost all of those people who have cellphones/mp3 players with microSD support? Of course they will make alternate versions that work with those.

2.) The microSD spec goes up to the limit of FAT, which is 4GB's. After that SDHC is required, as it goes past 4GB.. and is FAT32.
Also, for the people who say that screenshot support is possible. Since when you could run homebrew programs while in a retail game? Since something like screenshot support wouldn't be as simple as just cheat support. Not to mention that you would have to write to memory (SD Card, whatever) during gameplay. I highly doubt its possible until someone shows me something similar that has already been done.

I don't have one aside from what I've been reading about R4/M3 support. I know I read somewhere that 2GB was the limit for MicroSD. However, seeing as how there are 4GB SD cards I guess I don't see a reason that they can't put 4GB on a MicroSD card (assuming they can fit it into that form).

I also thought I read that someone made a 4GB non-HC card but many devices couldn't use it...... however I can't find it so maybe it was a dream
wacko.gif
. Where have you read that there are plans for a 4GB non-HC card (where are your sources)? Every device I've seen that uses MicroSD claims a 2GB limit (although, that might be an artifact of there only being a 2GB card ATM). I'm all for them making a 4GB card though, then I could cram almost 100 DS games on 1 memory card
wub.gif


Re: the screenshots, I think I'd have to side with you, at least until someone makes it
wink.gif
. It would be an awesome feature but I think it would be MUCH harder to pull off then the cheat system. I guess if they can make real-time saves work they might be able to make screenshots work too though (principle sounds the same to me)..... but step 1 is still missing ATM.

Well, if 2GB is the limit on R4 and M3 Simply then, oh well. 4GB SHOULD be the limit since it uses FAT, heck even higher since I think they both offically support FAT32. There are 4G non-HC card's in development, they are meant for devices that can't use the SDHC format, its meaningless anyway since everyone is going to get a CycloDS most likely.

Ii'll find the links for ya.
 
Cheat engines run in the background ... are they signed code ? you can hop in and out of the cheat management screen at will, or even hot key it on or off

Whats your point? You can't make cheats on the fly and save them. If you could, which would mean you can save things in the background, then I'd say that screenshots would be more possible then not, but you can't. All it does is read the cheats that are already on the flash cart and just toggles them on and off. Not really a technical feat...



As far as I can see your own statement would make it POSSIBLE to be done not IMPOSSIBLE "All it does is read the cheats that are already on the flash cart and just toggles them on and off" so its accessing a different part of the card to retrieve the codes, not the part where the game is held. it then takes the codes and activates them by setting memory adresses while the game is loaded. So the screen being just memory adresses would work in reverse, it reads the adresses from memory and writes them to the card.

No one was talking as if we were making cheat codes on the fly, just the fact that the CycloDS card is read while the game was running by code other than the games, thus making it possible for the CycloDS to perform other opperations while games are running
I said it was impossible? If I did, I mean to say its not going to happen. Yeah, sure it can access. But thats not the point. The DS cannot get a screencapture of a game to begin with. Even homebrew cannot do this yet. Not to mention, where is it going to put it? Its unlikely that it will be in the ram, since the game itself is already using that up. Sure it could store it directly onto the microSD, but then what?

The Cylco DS can perform other actions, I never said it couldn't. I'm just saying that screenshots aren't going to happen. If it does happen, then it will break one of the Cyclo DS's other features, like download play for instance. Well, thats what I think anyway.


http://www.teamcyclops.com/forum/showpost....69&postcount=14
 

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