CycloDS Evolution in-house at GBAtemp

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That and support for SDHC cards... which are in this case redundant.

They may be redundant now, but in a few months 4gb MicroSDHC cards will be around the same price as 2gb MicroSD cards now.

- Sam


Its still redudant,

1.) There is no way to know whether or not R4 supports 4GB or not until someone tries it
2.) There will be 4GB SD cards that aren't HC.


1) The host has to specifically support SDHC. I'm pretty sure the R4 will not support SDHC cards. But I'm not saying anything one way or another.
2) But the 8GB ~ 32GB cards are what counts really!

I can't test SDHC either way as I can't afford to buy one at their current prices. And I already had to pay fucking import tax on the Cyclos this morning.

QUOTE(nuge @ Jun 11 2007, 07:54 PM)shaunj66: May I ask the specific kind of microSD card you're using? (I don't think you gave the brand name?) You said it worked with the more graphically intensive games too, right?


I'm using a Japanese 1GB PNY Card. I have tried the Ultra II Sandisk micro 1GB and that appears to work fine too.

1.) Yeah, but we don't know whether the R4 supports SDHC or not, the only reason people are even talkin about it is because Cyclo said it was a feature.

2.) Redudant, even with time, at those sizes, they will always be really expensive.

Really, built in memory is the way to go. I can't wait until the N-Card 16GB version comes out.
biggrin.gif
 
1.) Yeah, but we don't know whether the R4 supports SDHC or not, the only reason people are even talkin about it is because Cyclo said it was a feature.

2.) Redudant, even with time, at those sizes, they will always be really expensive.

Really, built in memory is the way to go. I can't wait until the N-Card 16GB version comes out.
biggrin.gif
Uhm yes we do know whether the R4 supports SDHC or not, I've tested it and it certainly does not support this:

http://gbatemp.net/index.php?showtopic=52373
 
What's got me most interested in the CycloDS is that the makers actually seem to be responding to feature requests from the community. I posted on their forums requesting two fairly small--but important in my opinion--features and they responded saying that they sounded like good ideas and would be implemented.

Even more complicated features like multi-save files and the ability take screenshots in-game (!) are being considered and they're asking for opinions about how useful they'd be and how best to implement them.

That kind of interaction with their users is pretty unprecedented for a flash kit and I think it could lead to some really cool stuff if it's all on the level.

I have my G6 Lite and that's why I haven't bought one of the existing slot-1 cards yet and I plan to rely on it for another month or so until I can see how the CycleDS Evo really pans out, but so far it sounds like it offers or will soon offer every feature that I've missed in previous kits.


...word is bondage...
 
Maybe if we all start chanting "Re-view, Re-view, Re-view!" it'll go up faster.
smile.gif


/me hits refresh again.
Oh come on, the review will not be up before at least another 2 days. And that depends on what else I plan to do during the days.
 
In game screenshots are never going to happen. So you might as well just give up on that dream.
The CycloDS team representative on their forums said that they could do it and had considered it, but weren't sure it would be worth the effort to get the function working. They didn't know if enough people would consider it useful.

I'm certainly open to the possibility that they're saying things like this and pretending to be responsive to the community just in order to give themselves a good reputation as their card is launching, but I see no reason to just assume that that's the case. Especially given that everything else they've promised so far looks to be true, unlike other cards.

I recommend that anyone interested in the in-game screenshot feature, post their support in this topic on the CycloDS forum:

http://www.teamcyclops.com/forum/showthread.php?t=119


...word is bondage...
 
Maybe if we all start chanting "Re-view, Re-view, Re-view!" it'll go up faster.
smile.gif


/me hits refresh again.

Oh come on, the review will not be up before at least another 2 days. And that depends on what else I plan to do during the days.

I realize you have a life, I was just expressing my... impatience... at seeing how this works.
smile.gif


Thanks, BTW, as whenever it comes up it will help a lot of us make a decision.
 
Its never going to happen, regardless of what they say. The DS cannot multitask.
If you were speaking about the snapshot feature, it sounds like it might be possible.

Remember that things like the action replay DS/the menu system work. AFAICT they work by basically preloading their codes into a section of ram unused by the games. It then presumably installs the code as an interrupt handler. As long as the code is careful it can do pretty much whatever it wants. Obviously it must not unintentionally overwrite memory in use by the game, but most things are fair game.

By using some complicated tricks it is possible to effectively suspend the game, and start running alternate code. This is how the menu system probably works. AFAICT, Screenshots should certainly be possible assuming the vram is readable.
 
Its never going to happen, regardless of what they say. The DS cannot multitask.

If you were speaking about the snapshot feature, it sounds like it might be possible.

Remember that things like the action replay DS/the menu system work. AFAICT they work by basically preloading their codes into a section of ram unused by the games. It then presumably installs the code as an interrupt handler. As long as the code is careful it can do pretty much whatever it wants. Obviously it must not unintentionally overwrite memory in use by the game, but most things are fair game.

By using some complicated tricks it is possible to effectively suspend the game, and start running alternate code. This is how the menu system probably works. AFAICT, Screenshots should certainly be possible assuming the vram is readable.

The R4 can turn cheats on and off in a game via key presses, the same technique could be used to do a screen grab, its not as hard as it sounds.
 
Its never going to happen, regardless of what they say. The DS cannot multitask.
The DS has two separate processors, so it is multitasking at all times by design.

The term "multitasking" is very imprecise, so I don't know exactly what you mean, but the DS is capable of multitasking in the same way that any computer is. It doesn't have an OS like Windows that is designed just with generic multitasking in mind. That may be what you're referring to when you say the DS cannot multitask, but multitasking of that sort is handled by software and is not limited by the hardware itself.


...word is bondage...
 

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