I did think about it but it would feel like bragging compared to the title I currently have.@FlameSpeedster you should change it to "the very first guy who got 100.000 downloads" xD jkjk
Anyway congrats!
View attachment 82249
I did think about it but it would feel like bragging compared to the title I currently have.@FlameSpeedster you should change it to "the very first guy who got 100.000 downloads" xD jkjk
Anyway congrats!
View attachment 82249
What's wrong with bragging a little, you deserve itI did think about it but it would feel like bragging compared to the title I currently have.
Maybe you set the sound db too high or the sound it self is bad qualitySo, I need help with BGM. I'm making another theme. Everything's coming along perfectly, but the BGM has weird static-y noises at specific spots. This is the SECOND time this happened. The first time (with my PokéCA theme), I shrugged it off and uploaded it, but now it's starting to get on my nerves.
Set the sound db too high? All I did was lower the Project Rate (Hz) to 32000 as always with Audacity and throw it in the BRSTM converter. Of course, I later converted it to BCSTM. And the file I'm converting from sounds fine when played by itself. Here's the sound just for reference:Maybe you set the sound db too high or the sound it self is bad quality
Nier...? Oh, that game that Etika took 5 hours to beat the tutorial of. Gotcha.
Nier...? Oh, that game that Etika took 5 hours to beat the tutorial of. Gotcha.
The problem is in the converter that converts from WAV format to brctm, I recommend LoopaudioConverter, it converts the music using the same encoding used by Nintendo.So, I need help with BGM. I'm making another theme. Everything's coming along perfectly, but the BGM has weird static-y noises at specific spots. This is the SECOND time this happened. The first time (with my PokéCA theme), I shrugged it off and uploaded it, but now it's starting to get on my nerves.
I found the problem already. The BGM was too loud. Lowering the volume/pitch/whatever solved the issue.The problem is in the converter that converts from WAV format to brctm, I recommend LoopaudioConverter, it converts the music using the same encoding used by Nintendo.
https://github.com/libertyernie/LoopingAudioConverter/releases
To set it up perfectly see this tutorial.
https://gbatemp.net/entry/3ds-custo...ial-on-how-to-create-sfx-and-bgm-files.12208/
You use audacity right ? you know audacity have a bar for volume on the upper right corner, if you want to make the sound louder using db+ just make sure the volume bar isnt overload or at the red colorI found the problem already. The BGM was too loud. Lowering the volume/pitch/whatever solved the issue.
Yes, I use Audacity. I found it easier to use the Amplify effect to lower the volume.You use audacity right ? you know audacity have a bar for volume on the upper right corner, if you want to make the sound louder using db+ just make sure the volume bar isnt overload or at the red color